project-meteor-server/FFXIVClassic Map Server/PacketProcessor.cs

561 lines
32 KiB
C#

using FFXIVClassic_Lobby_Server.common;
using FFXIVClassic_Lobby_Server.packets;
using MySql.Data.MySqlClient;
using System;
using System.Collections.Generic;
using System.Threading;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.packets;
using FFXIVClassic_Map_Server.packets.receive;
using FFXIVClassic_Map_Server.packets.send;
using FFXIVClassic_Map_Server.packets.send.login;
using FFXIVClassic_Map_Server.packets.send.Actor.inventory;
using FFXIVClassic_Map_Server.packets.send.Actor;
using FFXIVClassic_Map_Server.packets.send.actor;
using FFXIVClassic_Map_Server;
using FFXIVClassic_Map_Server.packets.send.script;
using FFXIVClassic_Map_Server.packets.send.player;
using FFXIVClassic_Map_Server.dataobjects.chara;
using FFXIVClassic_Map_Server.packets.send.supportdesk;
using FFXIVClassic_Map_Server.packets.receive.social;
using FFXIVClassic_Map_Server.packets.send.social;
using FFXIVClassic_Map_Server.packets.receive.supportdesk;
using FFXIVClassic_Map_Server.packets.receive.recruitment;
using FFXIVClassic_Map_Server.packets.send.recruitment;
using FFXIVClassic_Map_Server.packets.send.list;
namespace FFXIVClassic_Lobby_Server
{
class PacketProcessor
{
Dictionary<uint, ConnectedPlayer> mPlayers;
List<ClientConnection> mConnections;
Zone inn = new Zone();
public PacketProcessor(Dictionary<uint, ConnectedPlayer> playerList, List<ClientConnection> connectionList)
{
mPlayers = playerList;
mConnections = connectionList;
}
public void processPacket(ClientConnection client, BasePacket packet)
{
ConnectedPlayer player = null;
if (client.owner != 0 && mPlayers.ContainsKey(client.owner))
player = mPlayers[client.owner];
if (packet.header.isEncrypted == 0x01)
BasePacket.decryptPacket(client.blowfish, ref packet);
// packet.debugPrintPacket();
List<SubPacket> subPackets = packet.getSubpackets();
foreach (SubPacket subpacket in subPackets)
{
if (subpacket.header.type == 0x01)
{
packet.debugPrintPacket();
byte[] reply1Data = {
0x01, 0x00, 0x00, 0x00, 0x28, 0x0, 0x01, 0x0, 0x0, 0x0, 0x0, 0x0, 0x00, 0x00, 0x00, 0x00,
0x18, 0x00, 0x07, 0x00, 0x00, 0x0, 0x00, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7F, 0xFD, 0xFF, 0xFF,
0x43, 0xEC, 0x00, 0xE0, 0x00, 0x0, 0x00, 0x0
};
BasePacket reply1 = new BasePacket(reply1Data);
BasePacket reply2 = new BasePacket("./packets/login/login2.bin");
using (MemoryStream mem = new MemoryStream(reply1.data))
{
using (BinaryWriter binReader = new BinaryWriter(mem))
{
binReader.BaseStream.Seek(0x14, SeekOrigin.Begin);
binReader.Write((UInt32)Utils.UnixTimeStampUTC());
}
}
//Already Handshaked
if (client.owner != 0)
{
using (MemoryStream mem = new MemoryStream(reply2.data))
{
using (BinaryWriter binReader = new BinaryWriter(mem))
{
binReader.BaseStream.Seek(0x10, SeekOrigin.Begin);
binReader.Write(player.actorID);
}
}
client.queuePacket(reply1);
client.queuePacket(reply2);
break;
}
uint actorID = 0;
using (MemoryStream mem = new MemoryStream(packet.data))
{
using (BinaryReader binReader = new BinaryReader(mem))
{
try
{
byte[] readIn = new byte[12];
binReader.BaseStream.Seek(0x14, SeekOrigin.Begin);
binReader.Read(readIn, 0, 12);
actorID = UInt32.Parse(Encoding.ASCII.GetString(readIn));
}
catch (Exception)
{ }
}
}
if (actorID == 0)
break;
//Second connection
if (mPlayers.ContainsKey(actorID))
player = mPlayers[actorID];
using (MemoryStream mem = new MemoryStream(reply2.data))
{
using (BinaryWriter binReader = new BinaryWriter(mem))
{
binReader.BaseStream.Seek(0x10, SeekOrigin.Begin);
binReader.Write(actorID);
}
}
if (player == null)
{
player = new ConnectedPlayer(actorID);
mPlayers[actorID] = player;
client.owner = actorID;
client.connType = 0;
player.setConnection1(client);
Log.debug(String.Format("Got actorID {0} for conn {1}.", actorID, client.getAddress()));
}
else
{
client.owner = actorID;
client.connType = 1;
player.setConnection2(client);
}
//Get Character info
//Create player actor
reply1.debugPrintPacket();
client.queuePacket(reply1);
client.queuePacket(reply2);
break;
}
else if (subpacket.header.type == 0x07)
{
//Ping?
//packet.debugPrintPacket();
BasePacket init = Login0x7ResponsePacket.buildPacket(BitConverter.ToUInt32(packet.data, 0x10), Utils.UnixTimeStampUTC());
//client.queuePacket(init);
}
else if (subpacket.header.type == 0x08)
{
//Response, client's current [actorID][time]
packet.debugPrintPacket();
}
else if (subpacket.header.type == 0x03)
{
//Normal Game Opcode
switch (subpacket.gameMessage.opcode)
{
//Ping
case 0x0001:
//subpacket.debugPrintSubPacket();
PingPacket pingPacket = new PingPacket(subpacket.data);
client.queuePacket(BasePacket.createPacket(PongPacket.buildPacket(player.actorID, pingPacket.time), true, false));
break;
//Unknown
case 0x0002:
BasePacket block132 = new BasePacket("./packets/tt2/4");
BasePacket packet196 = new BasePacket("./packets/196");
BasePacket reply6 = new BasePacket("./packets/login/login6_data.bin");
BasePacket reply7 = new BasePacket("./packets/login/login7_data.bin");
BasePacket reply8 = new BasePacket("./packets/login/login8_data.bin");
BasePacket reply9 = new BasePacket("./packets/login/login9_zonesetup.bin");
BasePacket reply10 = new BasePacket("./packets/login/login10.bin");
BasePacket reply11 = new BasePacket("./packets/login/login11.bin");
BasePacket reply12 = new BasePacket("./packets/login/login12.bin");
// BasePacket keyitems = new BasePacket("./packets/login/keyitems.bin");
// BasePacket currancy = new BasePacket("./packets/login/currancy.bin");
#region replaceid
//currancy.replaceActorID(player.actorID);
//keyitems.replaceActorID(player.actorID);
block132.replaceActorID(player.actorID);
packet196.replaceActorID(player.actorID);
reply6.replaceActorID(player.actorID);
reply7.replaceActorID(player.actorID);
reply8.replaceActorID(player.actorID);
reply9.replaceActorID(player.actorID);
reply10.replaceActorID(player.actorID);
reply11.replaceActorID(player.actorID);
reply12.replaceActorID(player.actorID);
#endregion
client.queuePacket(SetMapPacket.buildPacket(player.actorID, 0xD1, 0xF4), true, false);
// client.queuePacket(SetMapPacket.buildPacket(player.actorID, 0x68, 0xF4), true, false);
client.queuePacket(_0x2Packet.buildPacket(player.actorID), true, false);
client.queuePacket(SetMusicPacket.buildPacket(player.actorID, 0x3D, 0x01), true, false);
client.queuePacket(SetWeatherPacket.buildPacket(player.actorID, SetWeatherPacket.WEATHER_CLEAR), true, false);
client.queuePacket(AddActorPacket.buildPacket(player.actorID, player.actorID, 0), true, false);
// client.queuePacket(reply6);
client.queuePacket(block132);
BasePacket actorPacket = player.getActor().createActorSpawnPackets(player.actorID);
actorPacket.debugPrintPacket();
client.queuePacket(actorPacket);
//Retainers
List<ListEntry> retainerListEntries = new List<ListEntry>();
retainerListEntries.Add(new ListEntry(player.actorID, 0xFFFFFFFF, 0x139E, false, true, player.getActor().customDisplayName));
retainerListEntries.Add(new ListEntry(0x23, 0x0, 0xFFFFFFFF, false, false, "TEST1"));
retainerListEntries.Add(new ListEntry(0x24, 0x0, 0xFFFFFFFF, false, false, "TEST2"));
retainerListEntries.Add(new ListEntry(0x25, 0x0, 0xFFFFFFFF, false, false, "TEST3"));
BasePacket retainerListPacket = BasePacket.createPacket(ListUtils.createRetainerList(player.actorID, 0xF4, 1, 0x800000000004e639, retainerListEntries), true, false);
client.queuePacket(retainerListPacket);
//Party
List<ListEntry> partyListEntries = new List<ListEntry>();
partyListEntries.Add(new ListEntry(player.actorID, 0xFFFFFFFF, 0xFFFFFFFF, false, true, player.getActor().customDisplayName));
partyListEntries.Add(new ListEntry(0x029B27D3, 0xFFFFFFFF, 0x195, false, true, "Valentine Bluefeather"));
BasePacket partyListPacket = BasePacket.createPacket(ListUtils.createPartyList(player.actorID, 0xF4, 1, 0x8000000000696df2, partyListEntries), true, false);
client.queuePacket(partyListPacket);
//0x144 happens
client.queuePacket(SetActorStatusAllPacket.buildPacket(player.actorID, player.actorID, new ushort[] { 23263, 23264 }), true, false);
client.queuePacket(SetActorIconPacket.buildPacket(player.actorID, player.actorID, 0), true, false);
client.queuePacket(SetActorIsZoningPacket.buildPacket(player.actorID, player.actorID, false), true, false);
////////ITEMS////////
client.queuePacket(InventoryBeginChangePacket.buildPacket(player.actorID), true, false);
#region itemsetup
//TEST
List<Item> items = new List<Item>();
items.Add(new Item(1337, 8030920, 5)); //Leather Jacket
items.Add(new Item(1338, 8013626, 1)); //Chocobo Mask
items.Add(new Item(1339, 5030402, 2)); //Thyrus
items.Add(new Item(1340, 8013635, 3)); //Dalamud Horn
items.Add(new Item(1341, 10100132, 4)); //Savage Might 4
items.Add(new Item(1342, 8032407, 6)); //Green Summer Halter (Female)
items.Add(new Item(1343, 8051307, 7)); //Green Summer Tanga (Female)
items.Add(new Item(1344, 8050766, 8)); //Flame Private's Saroul
int count = 0;
items[2].isHighQuality = true;
items[0].durability = 9999;
items[0].spiritbind = 10000;
items[0].materia1 = 6;
items[0].materia2 = 7;
items[0].materia3 = 8;
items[0].materia4 = 9;
items[0].materia5 = 10;
items[1].durability = 9999;
items[2].durability = 0xFFFFFFF;
items[3].durability = 9999;
items[4].quantity = 99;
//Reused
SubPacket endInventory = InventorySetEndPacket.buildPacket(player.actorID);
SubPacket beginInventory = InventorySetBeginPacket.buildPacket(player.actorID, 200, 00);
SubPacket setInventory = InventoryItemPacket.buildPacket(player.actorID, items, ref count);
List<SubPacket> setinvPackets = new List<SubPacket>();
setinvPackets.Add(beginInventory);
setinvPackets.Add(setInventory);
setinvPackets.Add(endInventory);
#endregion
client.queuePacket(BasePacket.createPacket(setinvPackets, true, false));
//client.queuePacket(currancy);
//client.queuePacket(keyitems);
#region equipsetup
EquipmentSetupPacket initialEqupmentPacket = new EquipmentSetupPacket();
initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_BODY, 5);
initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_HEAD, 3);
initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_UNDERSHIRT, 6);
initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_UNDERGARMENT, 7);
initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_MAINHAND, 2);
initialEqupmentPacket.setItem(EquipmentSetupPacket.SLOT_LEGS, 8);
#endregion
//Equip Init
client.queuePacket(InventorySetBeginPacket.buildPacket(player.actorID, 0x23, InventorySetBeginPacket.CODE_EQUIPMENT), true, false);
client.queuePacket(BasePacket.createPacket(initialEqupmentPacket.buildPackets(player.actorID), true, false));
client.queuePacket(InventorySetEndPacket.buildPacket(player.actorID), true, false);
client.queuePacket(InventoryEndChangePacket.buildPacket(player.actorID), true, false);
////////ITEMS////////
client.queuePacket(SetGrandCompanyPacket.buildPacket(player.actorID, player.actorID, 0x01, 0x1B, 0x1B, 0x1B), true, false);
client.queuePacket(SetPlayerTitlePacket.buildPacket(player.actorID, player.actorID, 0x00), true, false);
client.queuePacket(SetCurrentJobPacket.buildPacket(player.actorID, player.actorID, 0x13), true, false);
client.queuePacket(packet196);//client.queuePacket(_0x196Packet.buildPacket(player.actorID, player.actorID), true, false);
client.queuePacket(SetChocoboNamePacket.buildPacket(player.actorID, player.actorID, "Boco"), true, false);
client.queuePacket(SetHasChocoboPacket.buildPacket(player.actorID, true), true, false);
client.queuePacket(SetHasGoobbuePacket.buildPacket(player.actorID, true), true, false);
SetCompletedAchievementsPacket cheevos = new SetCompletedAchievementsPacket();
cheevos.achievementFlags[SetCompletedAchievementsPacket.CATEGORY_BATTLE] = true;
cheevos.achievementFlags[SetCompletedAchievementsPacket.CATEGORY_CHARACTER] = true;
cheevos.achievementFlags[SetCompletedAchievementsPacket.CATEGORY_CURRENCY] = true;
cheevos.achievementFlags[SetCompletedAchievementsPacket.CATEGORY_DUNGEONS] = true;
cheevos.achievementFlags[SetCompletedAchievementsPacket.CATEGORY_EXPLORATION] = true;
cheevos.achievementFlags[SetCompletedAchievementsPacket.CATEGORY_GATHERING] = true;
cheevos.achievementFlags[SetCompletedAchievementsPacket.CATEGORY_GRAND_COMPANY] = true;
cheevos.achievementFlags[SetCompletedAchievementsPacket.CATEGORY_ITEMS] = true;
cheevos.achievementFlags[SetCompletedAchievementsPacket.CATEGORY_MATERIA] = true;
cheevos.achievementFlags[SetCompletedAchievementsPacket.CATEGORY_QUESTS] = true;
cheevos.achievementFlags[SetCompletedAchievementsPacket.CATEGORY_SEASONAL_EVENTS] = true;
cheevos.achievementFlags[SetCompletedAchievementsPacket.CATEGORY_SYNTHESIS] = true;
client.queuePacket(cheevos.buildPacket(player.actorID), true, false);
client.queuePacket(SetLatestAchievementsPacket.buildPacket(player.actorID, new uint[5]), true, false);
client.queuePacket(SetAchievementPointsPacket.buildPacket(player.actorID, 0x00), true, false);
SetCutsceneBookPacket book = new SetCutsceneBookPacket();
for (int i = 0; i < book.cutsceneFlags.Length; i++)
book.cutsceneFlags[i] = true;
client.queuePacket(book.buildPacket(player.actorID), true, false);
//client.queuePacket(SetPlayerDreamPacket.buildPacket(player.actorID, 0x0A), true, false);
// loadTest(client, player);
// return;
BasePacket tpacket = BasePacket.createPacket(player.getActor().createInitSubpackets(player.actorID), true, false);
client.queuePacket(tpacket);
client.queuePacket(reply7);
client.queuePacket(reply8);
client.queuePacket(reply9);
client.queuePacket(reply10);
// client.queuePacket(reply11);
client.queuePacket(reply12);
inn.addActorToZone(player.getActor());
break;
//Chat Received
case 0x0003:
ChatMessagePacket chatMessage = new ChatMessagePacket(subpacket.data);
Log.info(String.Format("Got type-{5} message: {0} @ {1}, {2}, {3}, Rot: {4}", chatMessage.message, chatMessage.posX, chatMessage.posY, chatMessage.posZ, chatMessage.posRot, chatMessage.logType));
subpacket.debugPrintSubPacket();
break;
//Unknown
case 0x0007:
break;
//Update Position
case 0x00CA:
//Update Position
UpdatePlayerPositionPacket posUpdate = new UpdatePlayerPositionPacket(subpacket.data);
player.updatePlayerActorPosition(posUpdate.x, posUpdate.y, posUpdate.z, posUpdate.rot, posUpdate.moveState);
//Update Instance
List<BasePacket> instanceUpdatePackets = player.updateInstance(inn.getActorsAroundActor(player.getActor(), 50));
foreach (BasePacket bp in instanceUpdatePackets)
client.queuePacket(bp);
break;
//Set Target
case 0x00CD:
//subpacket.debugPrintSubPacket();
SetTargetPacket setTarget = new SetTargetPacket(subpacket.data);
player.getActor().currentTarget = setTarget.actorID;
client.queuePacket(BasePacket.createPacket(SetActorTargetAnimatedPacket.buildPacket(player.actorID, player.actorID, setTarget.actorID), true, false));
break;
//Lock Target
case 0x00CC:
LockTargetPacket lockTarget = new LockTargetPacket(subpacket.data);
player.getActor().currentLockedTarget = lockTarget.actorID;
break;
//Start Script
case 0x012D:
subpacket.debugPrintSubPacket();
CommandStartRequestPacket commandStart = new CommandStartRequestPacket(subpacket.data);
client.queuePacket(BasePacket.createPacket(ActorDoEmotePacket.buildPacket(player.actorID, player.getActor().currentTarget, 137), true, false));
break;
//Script Result
case 0x012E:
subpacket.debugPrintSubPacket();
ScriptResultPacket scriptResult = new ScriptResultPacket(subpacket.data);
break;
case 0x012F:
subpacket.debugPrintSubPacket();
break;
/* RECRUITMENT */
//Start Recruiting
case 0x01C3:
StartRecruitingRequestPacket recruitRequestPacket = new StartRecruitingRequestPacket(subpacket.data);
client.queuePacket(BasePacket.createPacket(StartRecruitingResponse.buildPacket(player.actorID, true), true, false));
break;
//End Recruiting
case 0x01C4:
client.queuePacket(BasePacket.createPacket(EndRecruitmentPacket.buildPacket(player.actorID), true, false));
break;
//Party Window Opened, Request State
case 0x01C5:
client.queuePacket(BasePacket.createPacket(RecruiterStatePacket.buildPacket(player.actorID, true, true, 1), true, false));
break;
//Search Recruiting
case 0x01C7:
RecruitmentSearchRequestPacket recruitSearchPacket = new RecruitmentSearchRequestPacket(subpacket.data);
break;
//Get Recruitment Details
case 0x01C8:
RecruitmentDetailsRequestPacket currentRecruitDetailsPacket = new RecruitmentDetailsRequestPacket(subpacket.data);
RecruitmentDetails details = new RecruitmentDetails();
details.recruiterName = "Localhost Character";
details.purposeId = 2;
details.locationId = 1;
details.subTaskId = 1;
details.comment = "This is a test details packet sent by the server. No implementation has been created yet...";
details.num[0] = 1;
client.queuePacket(BasePacket.createPacket(CurrentRecruitmentDetailsPacket.buildPacket(player.actorID, details), true, false));
break;
//Accepted Recruiting
case 0x01C6:
subpacket.debugPrintSubPacket();
break;
/* SOCIAL STUFF */
case 0x01C9:
AddRemoveSocialPacket addBlackList = new AddRemoveSocialPacket(subpacket.data);
client.queuePacket(BasePacket.createPacket(BlacklistAddedPacket.buildPacket(player.actorID, true, addBlackList.name), true, false));
break;
case 0x01CA:
AddRemoveSocialPacket removeBlackList = new AddRemoveSocialPacket(subpacket.data);
client.queuePacket(BasePacket.createPacket(BlacklistRemovedPacket.buildPacket(player.actorID, true, removeBlackList.name), true, false));
break;
case 0x01CB:
int offset1 = 0;
client.queuePacket(BasePacket.createPacket(SendBlacklistPacket.buildPacket(player.actorID, new String[] { "Test" }, ref offset1), true, false));
break;
case 0x01CC:
AddRemoveSocialPacket addFriendList = new AddRemoveSocialPacket(subpacket.data);
client.queuePacket(BasePacket.createPacket(FriendlistAddedPacket.buildPacket(player.actorID, true, (uint)addFriendList.name.GetHashCode(), true, addFriendList.name), true, false));
break;
case 0x01CD:
AddRemoveSocialPacket removeFriendList = new AddRemoveSocialPacket(subpacket.data);
client.queuePacket(BasePacket.createPacket(FriendlistRemovedPacket.buildPacket(player.actorID, true, removeFriendList.name), true, false));
break;
case 0x01CE:
int offset2 = 0;
client.queuePacket(BasePacket.createPacket(SendFriendlistPacket.buildPacket(player.actorID, new Tuple<long, string>[] { new Tuple<long, string>(01, "Test2") }, ref offset2), true, false));
break;
case 0x01CF:
client.queuePacket(BasePacket.createPacket(FriendStatusPacket.buildPacket(player.actorID, null), true, false));
break;
/* SUPPORT DESK STUFF */
//Request for FAQ/Info List
case 0x01D0:
FaqListRequestPacket faqRequest = new FaqListRequestPacket(subpacket.data);
client.queuePacket(BasePacket.createPacket(FaqListResponsePacket.buildPacket(player.actorID, new string[] { "Testing FAQ1", "Coded style!" }), true, false));
break;
//Request for body of a faq/info selection
case 0x01D1:
FaqBodyRequestPacket faqBodyRequest = new FaqBodyRequestPacket(subpacket.data);
client.queuePacket(BasePacket.createPacket(FaqBodyResponsePacket.buildPacket(player.actorID, "HERE IS A GIANT BODY. Nothing else to say!"), true, false));
break;
//Request issue list
case 0x01D2:
GMTicketIssuesRequestPacket issuesRequest = new GMTicketIssuesRequestPacket(subpacket.data);
client.queuePacket(BasePacket.createPacket(IssueListResponsePacket.buildPacket(player.actorID, new string[] { "Test1", "Test2", "Test3", "Test4", "Test5" }), true, false));
break;
//Request if GM ticket exists
case 0x01D3:
client.queuePacket(BasePacket.createPacket(StartGMTicketPacket.buildPacket(player.actorID, false), true, false));
break;
//Request for GM response message
case 0x01D4:
client.queuePacket(BasePacket.createPacket(GMTicketPacket.buildPacket(player.actorID, "This is a GM Ticket Title", "This is a GM Ticket Body."), true, false));
break;
//Request to end ticket
case 0x01D6:
client.queuePacket(BasePacket.createPacket(EndGMTicketPacket.buildPacket(player.actorID), true, false));
break;
default:
Log.debug(String.Format("Unknown command 0x{0:X} received.", subpacket.gameMessage.opcode));
subpacket.debugPrintSubPacket();
break;
}
}
else
packet.debugPrintPacket();
}
}
public void sendPacket(string path, int conn)
{
BasePacket packet = new BasePacket(path);
foreach (KeyValuePair<uint, ConnectedPlayer> entry in mPlayers)
{
packet.replaceActorID(entry.Value.actorID);
if (conn == 1 || conn == 3)
entry.Value.getConnection1().queuePacket(packet);
if (conn == 2 || conn == 3)
entry.Value.getConnection2().queuePacket(packet);
}
}
public void processScriptResult(SubPacket subpacket)
{
uint someId1 = 0;
uint someId2 = 0;
uint someId3 = 0;
using (MemoryStream mem = new MemoryStream(subpacket.data))
{
using (BinaryReader binReader = new BinaryReader(mem))
{
binReader.BaseStream.Seek(0x2C, SeekOrigin.Begin);
someId1 = binReader.ReadUInt32();
someId2 = binReader.ReadUInt32();
someId3 = binReader.ReadUInt32();
}
}
Log.info(String.Format("ProcessScriptResult: Id1 = {0}, Id2 = {1}, Id3 = {2}", someId1, someId2, someId3));
}
private void loadTest(ClientConnection client, ConnectedPlayer player)
{
string sequence = "6789abcdefghijklmnopqrsuvwxy";
//10 for just login
for (int i = 7; i < sequence.Length; i++)
{
BasePacket packet = new BasePacket("./packets/tt2/" + sequence[i]);
packet.replaceActorID(player.actorID);
client.queuePacket(packet);
}
}
}
}