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https://bitbucket.org/Ioncannon/project-meteor-server.git
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64 lines
2.2 KiB
C#
64 lines
2.2 KiB
C#
using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.list
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{
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class ListStartPacket
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{
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public const uint TYPEID_RETAINER = 0x13881;
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public const uint TYPEID_PARTY = 0x2711;
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public const uint TYPEID_LINKSHELL = 0x4E22;
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public const ushort OPCODE = 0x017C;
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public const uint PACKET_SIZE = 0x98;
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public static SubPacket buildPacket(uint playerActorID, uint locationCode, ulong sequenceId, ulong listId, uint listTypeId, int numEntries)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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//Temp stuff
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string name = "";
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//Write list header
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binWriter.Write((UInt64)locationCode);
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binWriter.Write((UInt64)sequenceId);
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//Write list id
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binWriter.Write((UInt64)3);
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binWriter.Write((UInt64)listId);
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binWriter.Write((UInt64)0);
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binWriter.Write((UInt64)listId);
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//This seems to change depending on what the list is for
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binWriter.Write((UInt32)listTypeId);
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binWriter.Seek(0x40, SeekOrigin.Begin);
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//This is for Linkshell
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binWriter.Write((UInt32)0xFFFFFFFF);
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binWriter.Write(Encoding.ASCII.GetBytes(name), 0, Encoding.ASCII.GetByteCount(name) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(name));
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binWriter.Seek(0x64, SeekOrigin.Begin);
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binWriter.Write((UInt32)0x6D);
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binWriter.Write((UInt32)0x6D);
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binWriter.Write((UInt32)0x6D);
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binWriter.Write((UInt32)0x6D);
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binWriter.Write((UInt32)numEntries);
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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