project-meteor-server/FFXIVClassic Map Server/packets/send/Actor/SetActorStatePacket.cs

28 lines
770 B
C#

using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class SetActorStatePacket
{
public const ushort OPCODE = 0x0134;
public const uint PACKET_SIZE = 0x28;
public const int STATE_NONE = 0x0000;
public const int STATE_DEAD = 0x0303;
public const int STATE_PASSIVE = 0xBF00;
public const int STATE_ACTIVE = 0xBF02;
public static SubPacket buildPacket(uint playerActorID, uint targetID, uint state)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
return new SubPacket(OPCODE, playerActorID, targetID, data);
}
}
}