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			120 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			120 lines
		
	
	
		
			4.2 KiB
		
	
	
	
		
			Lua
		
	
	
	
	
	
| --[[
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| 
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| AetheryteChild Script
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| 
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| Functions:
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| 
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| eventAetheryteChildSelect(showTeleport, parentAetheryteID, animaAmount, animaCost(always 1)): Opens menu
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| eventAetheryteChildDesion(aetheryteId): "Your homepoint is now X"
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| 
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| eventGLSelect(?) - Open GL selector
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| eventGLSelectDetail(glid, ?, reward, rewardQuantity, subreward, subrewardQuantity, faction, ?, completed) - Show GL details
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| eventGLDifficulty() - Open difficulty selector
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| eventGLStart(glId, difficulty, evaluatingFaction, areaFactionStanding, factionReward, warningBoundByDuty, warningTooFar, warningYouCannotRecieve, warningChangingClass) - Confirmation dialog
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| 
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| eventGLBoost(currentFavor, minNeeded) - Ask player for Guardian Aspect
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| eventGLPlay(??) - Open Menu (GL active version)
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| eventGLReward (glId, clearTime, missionBonus, difficultyBonus, factionNumber, factionBonus, factionCredit, reward, rewardQuantity, subreward, subrewardQuantity, difficulty) - Open reward window
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| eventGLJoin () - Ask to join party leader's leve
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| 
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| --]]
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| 
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| require ("global")
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| require ("aetheryte")
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| require ("utils")
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| require ("guildleve")
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| 
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| function init(npc)
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| 	return false, false, 0, 0;	
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| end
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| 
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| function onEventStarted(player, aetheryte, triggerName)	
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| 	
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| 	if (player:GetGuildleveDirector() ~= nil) then
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| 		doGuildleveMenu(player, aetheryte);
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| 	else
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| 		doNormalMenu(player, aetheryte);
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| 	end
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| 	
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| 	player:EndEvent();
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| end
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| 
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| function doGuildleveMenu(player, aetheryte)
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| 
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| 	local currentGLDirector = player:GetGuildleveDirector();	
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| 	local choice = callClientFunction(player, "eventGLPlay", currentGLDirector.guildleveId, true, 1, 500, 400, guardian, 8, currentGLDirector.selectedDifficulty, 2);
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| 
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| 	--Abandon
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| 	if (choice == 6) then
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| 		currentGLDirector:AbandonGuildleve();
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| 	end
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| 
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| end
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| 
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| function doNormalMenu(player, aetheryte)
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| 
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| 	local aetheryteId = aetheryte:GetActorClassId();
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| 	local parentNode = aetheryteChildLinks[aetheryteId];
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| 	local menuChoice = callClientFunction(player, "eventAetheryteChildSelect", true, parentNode, 100, 1);
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| 	
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| 	--Teleport
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| 	if (menuChoice == 2) then
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| 		printf("%ud", parentNode);
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| 		destination = aetheryteTeleportPositions[parentNode];
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| 		
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| 		if (destination ~= nil) then
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| 			randoPos = getRandomPointInBand(destination[2], destination[4], 3, 5);
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| 			rotation = getAngleFacing(randoPos.x, randoPos.y, destination[2], destination[4]);
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| 			GetWorldManager():DoZoneChange(player, destination[1], nil, 0, 2, randoPos.x, destination[3], randoPos.y, rotation);
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| 		end
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| 	--Init Levequest
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| 	elseif (menuChoice == -1) then
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| 		doLevequestInit(player, aetheryte);
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| 	--Set Homepoint
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| 	elseif (menuChoice == -2) then
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| 		player:SetHomePoint(aetheryteId);
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| 		callClientFunction(player, "eventAetheryteChildDesion", aetheryteId);
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| 	--View Faction Standing
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| 	elseif (menuChoice == -3) then
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| 		player:SendGameMessage(player, aetheryte, 27, 0x20);
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| 		player:SendGameMessage(player, aetheryte, 28, 0x20, 1, 15);
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| 		player:SendGameMessage(player, aetheryte, 29, 0x20, 2, 10);
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| 		player:SendGameMessage(player, aetheryte, 30, 0x20, 3, 5);
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| 	end
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| end
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| 
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| function doLevequestInit(player, aetheryte)
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| 	local worldMaster = GetWorldMaster();
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| 	::SELECT_LOOP::
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| 	unknown, glId = callClientFunction(player, "eventGLSelect", 0x0);
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| 	if (glId ~= 0) then
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| 		::SELECT_DETAIL::
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| 		guildleveData = GetGuildleveGamedata(glId);
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| 		
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| 		if (guildleveData == nil) then
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| 			player:SendMessage(0x20, "", "An error has occured... aborting.");
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| 			return;
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| 		end
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| 		
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| 		unknown, begin = callClientFunction(player, "eventGLSelectDetail", glId, 0xa, 0xf4241, 1000, 0, 0, 0, true, false);		
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| 		if (begin) then
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| 			::SELECT_DIFFICULTY::
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| 			player:SendGameMessage(worldMaster, 50014, 0x20); --"Please select a difficulty level. This may be lowered later."
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| 			difficulty = callClientFunction(player, "eventGLDifficulty", glId);			
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| 			if (difficulty == nil) then goto SELECT_DETAIL; end			
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| 			confirmResult = callClientFunction(player, "eventGLStart", glId, difficulty, 1, 10, 20, 0, 0, 0, 0);
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| 			if (confirmResult == nil) then goto SELECT_DIFFICULTY; else
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| 			
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| 				player:SendGameMessage(worldMaster, 50036, 0x20, glId, player);
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| 				player:PlayAnimation(getGLStartAnimationFromSheet(guildleveData.borderId, guildleveData.plateId, true));				
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| 				director = player:GetZone():CreateGuildleveDirector(glId, difficulty, player);
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| 				player:AddDirector(director);
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| 				director:StartDirector(true, glId)
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| 			
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| 			end
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| 		else
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| 			goto SELECT_LOOP;
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| 		end
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| 	end
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| end
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