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			185 lines
		
	
	
		
			8.8 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			185 lines
		
	
	
		
			8.8 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| /*
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| ===========================================================================
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| Copyright (C) 2015-2019 Project Meteor Dev Team
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| 
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| This file is part of Project Meteor Server.
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| 
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| Project Meteor Server is free software: you can redistribute it and/or modify
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| it under the terms of the GNU Affero General Public License as published by
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| the Free Software Foundation, either version 3 of the License, or
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| (at your option) any later version.
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| 
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| Project Meteor Server is distributed in the hope that it will be useful,
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| but WITHOUT ANY WARRANTY; without even the implied warranty of
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| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| GNU Affero General Public License for more details.
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| 
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| You should have received a copy of the GNU Affero General Public License
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| along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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| ===========================================================================
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| */
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| 
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| using System;
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| 
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| namespace Meteor.Map.actors.chara
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| {
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|     //These will need to be redone at some point. remember to update tables in db.
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|     //Consider using text_paramname sheet. that matches up with the stats on armor, but some things will need special handling
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|     //Also, 0-35 should probably match with up BattleTemp
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|     enum Modifier : UInt32
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|     {
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|         //These line up with ParamNames starting at 15001 and appear on gear
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|         //Health
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|         Hp = 0,    //Max HP
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|         Mp = 1,    //Max MP
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|         Tp = 2,    //Max TP
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| 
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|         //Main stats
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|         Strength = 3,
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|         Vitality = 4,
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|         Dexterity = 5,
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|         Intelligence = 6,
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|         Mind = 7,
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|         Piety = 8,
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| 
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|         //Elemental Resistances
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|         FireResistance = 9,    //Lowers Fire damage taken
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|         IceResistance = 10,   //Lowers Ice damage taken
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|         WindResistance = 11,   //Lowers Wind damage taken
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|         EarthResistance = 12,   //Lowers Earth damage taken
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|         LightningResistance = 13,   //Lowers Lightning damage taken
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|         WaterResistance = 14,   //Lowers Water damage taken
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| 
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|         //Physical Secondary stats
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|         Accuracy = 15,   //Increases chance to hit with physical attacks
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|         Evasion = 16,   //Decreases chance to be hit by physical attacks
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|         Attack = 17,   //Increases damage done with physical attacks
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|         Defense = 18,   //Decreases damage taken from physical attacks
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| 
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|         //Physical crit stats
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|         CriticalHitRating = 19,   //Increases chance to crit with physical attacks
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|         CriticalHitEvasion = 20,   //Decreases chance to be crit by physical attacks
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|         CriticalHitAttackPower = 21,   //Increases damage done by critical physical attacks
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|         CriticalHitResilience = 22,   //Decreases damage taken from critical physical attacks
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| 
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|         //Magic secondary stats
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|         AttackMagicPotency = 23,   //Increases damage done with magical attacks
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|         HealingMagicPotency = 24,   //Increases healing done with magic healing
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|         EnhancementMagicPotency = 25,   //Increases effect of enhancement magic
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|         EnfeeblingMagicPotency = 26,   //Increases effect of enfeebling magic
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|         MagicAccuracy = 27,   //Decreases chance for magic to be evaded
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|         MagicEvasion = 28,   //Increases chance to evade magic
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| 
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|         //Crafting stats
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|         Craftsmanship = 29,
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|         MagicCraftsmanship = 30,
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|         Control = 31,
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|         Gathering = 32,
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|         Output = 33,
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|         Perception = 34,
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| 
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|         //Magic crit stats
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|         MagicCriticalHitRating = 35,   //Increases chance to crit with magical attacks
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|         MagicCriticalHitEvasion = 36,   //Decreases chance to be crit by magical attacks
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|         MagicCriticalHitPotency = 37,   //Increases damage done by critical magical attacks
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|         MagicCriticalHitResilience = 38,   //Decreases damage taken from critical magical attacks
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| 
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|         //Blocking stats
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|         Parry = 39,   //Increases chance to parry
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|         BlockRate = 40,   //Increases chance to block
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|         Block = 41,   //Reduces damage taken from blocked attacks
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| 
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|         //Elemental Potencies
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|         FireMagicPotency = 42,   //Increases damage done by Fire Magic
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|         IceMagicPotency = 43,   //Increases damage done by Ice Magic
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|         WindMagicPotency = 44,   //Increases damage done by Wind Magic
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|         EarthMagicPotency = 45,   //Increases damage done by Earth Magic
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|         LightningMagicPotency = 46,   //Increases damage done by Lightning Magic
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|         WaterMagicPotency = 47,   //Increases damage done by Water Magic
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| 
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|         //Miscellaneous
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|         Regen = 48,   //Restores health over time
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|         Refresh = 49,   //Restores MP over time
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|         StoreTp = 50,   //Increases TP gained by auto attacks and damaging abiltiies
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|         Enmity = 51,   //Increases enmity gained from actions
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|         Spikes = 52,   //Deals damage or status to attacker when hit
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|         Haste = 53,   //Increases attack speed
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|         //54 and 55 didn't have names and seem to be unused
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|         ReducedDurabilityLoss = 56,   //Reduces durability loss
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|         IncreasedSpiritbondGain = 57,   //Increases rate of spiritbonding
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|         Damage = 58,   //Increases damage of auto attacks
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|         Delay = 59,   //Increases rate of auto attacks
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|         Fastcast = 60,   //Increases speed of casts
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|         MovementSpeed = 61,   //Increases movement speed
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|         Exp = 62,   //Increases experience gained
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|         RestingHp = 63,   //?
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|         RestingMp = 64,   //?
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| 
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|         //Attack property resistances
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|         SlashingResistance = 65,   //Reduces damage taken by slashing attacks
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|         PiercingResistance = 66,   //Reduces damage taken by piercing attacks
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|         BluntResistance = 67,   //Reduces damage taken by blunt attacks
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|         ProjectileResistance = 68,   //Reduces damage taken by projectile attacks
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|         SonicResistance = 69,   //Reduces damage taken by sonic attacks
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|         BreathResistance = 70,   //Reduces damage taken by breath attacks
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|         PhysicalResistance = 71,   //Reduces damage taken by physical attacks
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|         MagicResistance = 72,   //Reduces damage taken by magic attacks
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| 
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|         //Status resistances
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|         SlowResistance = 73,   //Reduces chance to be inflicted with slow by status magic
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|         PetrificationResistance = 74,   //Reduces chance to be inflicted with petrification by status magic
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|         ParalysisResistance = 75,   //Reduces chance to be inflicted with paralysis by status magic
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|         SilenceResistance = 76,   //Reduces chance to be inflicted with silence by status magic
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|         BlindResistance = 77,   //Reduces chance to be inflicted with blind by status magic
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|         PoisonResistance = 78,   //Reduces chance to be inflicted with poison by status magic
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|         StunResistance = 79,   //Reduces chance to be inflicted with stun by status magic
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|         SleepResistance = 80,   //Reduces chance to be inflicted with sleep by status magic
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|         BindResistance = 81,   //Reduces chance to be inflicted with bind by status magic
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|         HeavyResistance = 82,   //Reduces chance to be inflicted with heavy by status magic
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|         DoomResistance = 83,   //Reduces chance to be inflicted with doom by status magic
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| 
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|         //84-101 didn't have names and seem to be unused
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|         //Miscellaneous
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|         ConserveMp = 101,  //Chance to reduce mp used by actions
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|         SpellInterruptResistance = 102,  //Reduces chance to be interrupted by damage while casting
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|         DoubleDownOdds = 103,  //Increases double down odds
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|         HqDiscoveryRate = 104,
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| 
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| 
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|         //Non-gear mods
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|         None = 105,
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|         NAMEPLATE_SHOWN = 106,
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|         TARGETABLE = 107,
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|         NAMEPLATE_SHOWN2 = 108,
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| 
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|         HpPercent = 109,
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|         MpPercent = 110,
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|         TpPercent = 111,
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| 
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|         AttackRange = 112,  //How far away in yalms this character can attack from (probably won't need this when auto attack skills are done)
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| 
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|         Raise = 113,
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|         MinimumHpLock = 114,  //Stops HP from falling below this value
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|         MinimumMpLock = 115,  //Stops MP from falling below this value
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|         MinimumTpLock = 116,  //Stops TP from falling below this value
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|         AttackType = 117,  //Attack property of auto attacks (might not need this when auto attack skills are done, unsure)
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|         CanBlock = 118,  //Whether the character can block attacks. (For players this is only true when they have a shield)
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|         HitCount = 119,  //Amount of hits in an auto attack. Usually 1, 2 for h2h, 3 with spinning heel
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| 
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|         //Flat percent increases to these rates. Might not need these?
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|         RawEvadeRate = 120,
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|         RawParryRate = 121,
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|         RawBlockRate = 122,
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|         RawResistRate = 123,
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|         RawHitRate = 124,
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|         RawCritRate = 125,
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| 
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|         DamageTakenDown = 126,  //Percent damage taken down
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|         Regain = 127,  //TP regen, should be -90 out of combat, Invigorate sets to 100+ depending on traits
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|         RegenDown = 128,  //Damage over time effects. Separate from normal Regen because of how they are displayed in game
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|         Stoneskin = 129,  //Nullifies damage
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|         KnockbackImmune = 130,  //Immune to knockback effects when above 0
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|         Stealth = 131,  //Not visisble when above 0
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|     }
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| }
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