mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
394 lines
16 KiB
C#
394 lines
16 KiB
C#
using FFXIVClassic_Map_Server.packets;
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using FFXIVClassic_Map_Server.actors;
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using FFXIVClassic_Map_Server.lua;
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using FFXIVClassic_Map_Server.packets.send.actor;
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using FFXIVClassic_Map_Server.packets.send.actor.events;
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using FFXIVClassic.Common;
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using System;
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using System.Collections.Generic;
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using FFXIVClassic_Map_Server.actors.area;
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namespace FFXIVClassic_Map_Server.Actors
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{
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class Actor
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{
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public uint actorId;
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public string actorName;
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public uint displayNameId = 0xFFFFFFFF;
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public string customDisplayName;
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public ushort currentMainState = SetActorStatePacket.MAIN_STATE_PASSIVE;
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public ushort currentSubState = SetActorStatePacket.SUB_STATE_NONE;
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public float positionX, positionY, positionZ, rotation;
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public float oldPositionX, oldPositionY, oldPositionZ, oldRotation;
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public ushort moveState, oldMoveState;
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public float[] moveSpeeds = new float[5];
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public uint zoneId, zoneId2;
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public Area zone = null;
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public Area zone2 = null;
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public bool isZoning = false;
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public bool spawnedFirstTime = false;
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public string classPath;
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public string className;
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public List<LuaParam> classParams;
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public EventList eventConditions;
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public Actor(uint actorId)
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{
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this.actorId = actorId;
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}
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public Actor(uint actorId, string actorName, string className, List<LuaParam> classParams)
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{
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this.actorId = actorId;
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this.actorName = actorName;
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this.className = className;
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this.classParams = classParams;
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this.moveSpeeds[0] = SetActorSpeedPacket.DEFAULT_STOP;
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this.moveSpeeds[1] = SetActorSpeedPacket.DEFAULT_WALK;
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this.moveSpeeds[2] = SetActorSpeedPacket.DEFAULT_RUN;
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this.moveSpeeds[3] = SetActorSpeedPacket.DEFAULT_RUN;
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}
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public SubPacket CreateAddActorPacket(uint playerActorId, byte val)
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{
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return AddActorPacket.BuildPacket(actorId, playerActorId, val);
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}
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public SubPacket CreateNamePacket(uint playerActorId)
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{
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return SetActorNamePacket.BuildPacket(actorId, playerActorId, displayNameId, displayNameId == 0xFFFFFFFF | displayNameId == 0x0 ? customDisplayName : "");
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}
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public SubPacket CreateSpeedPacket(uint playerActorId)
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{
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return SetActorSpeedPacket.BuildPacket(actorId, playerActorId);
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}
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public SubPacket CreateSpawnPositonPacket(uint playerActorId, uint spawnType)
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{
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SubPacket spawnPacket;
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if (!spawnedFirstTime && playerActorId == actorId)
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spawnPacket = SetActorPositionPacket.BuildPacket(actorId, playerActorId, 0, positionX, positionY, positionZ, rotation, 0x1, false);
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else if (playerActorId == actorId)
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spawnPacket = SetActorPositionPacket.BuildPacket(actorId, playerActorId, 0xFFFFFFFF, positionX, positionY, positionZ, rotation, spawnType, true);
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else
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{
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if (this is Player)
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spawnPacket = SetActorPositionPacket.BuildPacket(actorId, playerActorId, 0, positionX, positionY, positionZ, rotation, spawnType, false);
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else
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spawnPacket = SetActorPositionPacket.BuildPacket(actorId, playerActorId, actorId, positionX, positionY, positionZ, rotation, spawnType, false);
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}
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//return SetActorPositionPacket.BuildPacket(actorId, playerActorId, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE);
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spawnedFirstTime = true;
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return spawnPacket;
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}
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public SubPacket CreateSpawnTeleportPacket(uint playerActorId, uint spawnType)
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{
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SubPacket spawnPacket;
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spawnPacket = SetActorPositionPacket.BuildPacket(actorId, playerActorId, 0xFFFFFFFF, positionX, positionY, positionZ, rotation, spawnType, false);
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//return SetActorPositionPacket.BuildPacket(actorId, playerActorId, -211.895477f, 190.000000f, 29.651011f, 2.674819f, SetActorPositionPacket.SPAWNTYPE_PLAYERWAKE);
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//spawnPacket.DebugPrintSubPacket();
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return spawnPacket;
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}
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public SubPacket CreatePositionUpdatePacket(uint playerActorId)
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{
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return MoveActorToPositionPacket.BuildPacket(actorId, playerActorId, positionX, positionY, positionZ, rotation, moveState);
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}
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public SubPacket CreateStatePacket(uint playerActorID)
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{
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return SetActorStatePacket.BuildPacket(actorId, playerActorID, currentMainState, currentSubState);
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}
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public List<SubPacket> GetEventConditionPackets(uint playerActorId)
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{
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List<SubPacket> subpackets = new List<SubPacket>();
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//Return empty list
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if (eventConditions == null)
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return subpackets;
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if (eventConditions.talkEventConditions != null)
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{
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foreach (EventList.TalkEventCondition condition in eventConditions.talkEventConditions)
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subpackets.Add(SetTalkEventCondition.BuildPacket(playerActorId, actorId, condition));
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}
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if (eventConditions.noticeEventConditions != null)
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{
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foreach (EventList.NoticeEventCondition condition in eventConditions.noticeEventConditions)
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subpackets.Add(SetNoticeEventCondition.BuildPacket(playerActorId, actorId, condition));
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}
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if (eventConditions.emoteEventConditions != null)
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{
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foreach (EventList.EmoteEventCondition condition in eventConditions.emoteEventConditions)
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subpackets.Add(SetEmoteEventCondition.BuildPacket(playerActorId, actorId, condition));
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}
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if (eventConditions.pushWithCircleEventConditions != null)
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{
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foreach (EventList.PushCircleEventCondition condition in eventConditions.pushWithCircleEventConditions)
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subpackets.Add(SetPushEventConditionWithCircle.BuildPacket(playerActorId, actorId, condition));
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}
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if (eventConditions.pushWithFanEventConditions != null)
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{
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foreach (EventList.PushFanEventCondition condition in eventConditions.pushWithFanEventConditions)
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subpackets.Add(SetPushEventConditionWithFan.BuildPacket(playerActorId, actorId, condition));
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}
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if (eventConditions.pushWithBoxEventConditions != null)
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{
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foreach (EventList.PushBoxEventCondition condition in eventConditions.pushWithBoxEventConditions)
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subpackets.Add(SetPushEventConditionWithTriggerBox.BuildPacket(playerActorId, actorId, condition));
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}
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return subpackets;
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}
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public BasePacket GetSetEventStatusPackets(uint playerActorId)
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{
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List<SubPacket> subpackets = new List<SubPacket>();
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//Return empty list
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if (eventConditions == null)
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return BasePacket.CreatePacket(subpackets, true, false);
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if (eventConditions.talkEventConditions != null)
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{
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foreach (EventList.TalkEventCondition condition in eventConditions.talkEventConditions)
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subpackets.Add(SetEventStatus.BuildPacket(playerActorId, actorId, true, 1, condition.conditionName));
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}
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if (eventConditions.noticeEventConditions != null)
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{
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foreach (EventList.NoticeEventCondition condition in eventConditions.noticeEventConditions)
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subpackets.Add(SetEventStatus.BuildPacket(playerActorId, actorId, true, 1, condition.conditionName));
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}
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if (eventConditions.emoteEventConditions != null)
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{
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foreach (EventList.EmoteEventCondition condition in eventConditions.emoteEventConditions)
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subpackets.Add(SetEventStatus.BuildPacket(playerActorId, actorId, true, 3, condition.conditionName));
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}
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if (eventConditions.pushWithCircleEventConditions != null)
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{
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foreach (EventList.PushCircleEventCondition condition in eventConditions.pushWithCircleEventConditions)
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subpackets.Add(SetEventStatus.BuildPacket(playerActorId, actorId, true, 2, condition.conditionName));
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}
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if (eventConditions.pushWithFanEventConditions != null)
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{
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foreach (EventList.PushFanEventCondition condition in eventConditions.pushWithFanEventConditions)
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subpackets.Add(SetEventStatus.BuildPacket(playerActorId, actorId, true, 2, condition.conditionName));
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}
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if (eventConditions.pushWithBoxEventConditions != null)
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{
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foreach (EventList.PushBoxEventCondition condition in eventConditions.pushWithBoxEventConditions)
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subpackets.Add(SetEventStatus.BuildPacket(playerActorId, actorId, true, 2, condition.conditionName));
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}
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return BasePacket.CreatePacket(subpackets, true, false);
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}
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public SubPacket CreateIsZoneingPacket(uint playerActorId)
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{
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return SetActorIsZoningPacket.BuildPacket(actorId, playerActorId, false);
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}
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public virtual SubPacket CreateScriptBindPacket(uint playerActorId)
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{
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return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, classParams);
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}
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public virtual BasePacket GetSpawnPackets(uint playerActorId)
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{
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return GetSpawnPackets(playerActorId, 0x1);
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}
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public virtual BasePacket GetSpawnPackets(uint playerActorId, uint spawnType)
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{
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List<SubPacket> subpackets = new List<SubPacket>();
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subpackets.Add(CreateAddActorPacket(playerActorId, 8));
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subpackets.AddRange(GetEventConditionPackets(playerActorId));
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subpackets.Add(CreateSpeedPacket(playerActorId));
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subpackets.Add(CreateSpawnPositonPacket(playerActorId, spawnType));
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subpackets.Add(CreateNamePacket(playerActorId));
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subpackets.Add(CreateStatePacket(playerActorId));
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subpackets.Add(CreateIsZoneingPacket(playerActorId));
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subpackets.Add(CreateScriptBindPacket(playerActorId));
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return BasePacket.CreatePacket(subpackets, true, false);
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}
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public virtual BasePacket GetInitPackets(uint playerActorId)
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{
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SetActorPropetyPacket initProperties = new SetActorPropetyPacket("/_init");
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initProperties.AddByte(0xE14B0CA8, 1);
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initProperties.AddByte(0x2138FD71, 1);
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initProperties.AddByte(0xFBFBCFB1, 1);
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initProperties.AddTarget();
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return BasePacket.CreatePacket(initProperties.BuildPacket(playerActorId, actorId), true, false);
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}
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public override bool Equals(Object obj)
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{
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Actor actorObj = obj as Actor;
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if (actorObj == null)
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return false;
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else
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return actorId == actorObj.actorId;
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}
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public string GetName()
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{
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return actorName;
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}
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public string GetClassName()
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{
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return className;
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}
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public ushort GetState()
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{
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return currentMainState;
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}
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public List<LuaParam> GetLuaParams()
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{
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return classParams;
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}
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public void ChangeState(ushort newState)
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{
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currentMainState = newState;
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SubPacket ChangeStatePacket = SetActorStatePacket.BuildPacket(actorId, actorId, newState, currentSubState);
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SubPacket battleActionPacket = BattleAction1Packet.BuildPacket(actorId, actorId);
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zone.BroadcastPacketAroundActor(this, ChangeStatePacket);
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zone.BroadcastPacketAroundActor(this, battleActionPacket);
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}
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public void ChangeSpeed(int type, float value)
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{
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moveSpeeds[type] = value;
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SubPacket ChangeSpeedPacket = SetActorSpeedPacket.BuildPacket(actorId, actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2]);
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zone.BroadcastPacketAroundActor(this, ChangeSpeedPacket);
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}
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public void ChangeSpeed(float speedStop, float speedWalk, float speedRun)
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{
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moveSpeeds[0] = speedStop;
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moveSpeeds[1] = speedWalk;
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moveSpeeds[2] = speedRun;
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moveSpeeds[3] = speedRun;
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SubPacket ChangeSpeedPacket = SetActorSpeedPacket.BuildPacket(actorId, actorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2]);
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zone.BroadcastPacketAroundActor(this, ChangeSpeedPacket);
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}
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public void GenerateActorName(int actorNumber)
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{
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//Format Class Name
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string className = this.className.Replace("Populace", "Ppl")
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.Replace("Monster", "Mon")
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.Replace("Crowd", "Crd")
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.Replace("MapObj", "Map")
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.Replace("Object", "Obj")
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.Replace("Retainer", "Rtn")
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.Replace("Standard", "Std");
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className = Char.ToLowerInvariant(className[0]) + className.Substring(1);
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//Format Zone Name
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string zoneName = zone.zoneName.Replace("Field", "Fld")
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.Replace("Dungeon", "Dgn")
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.Replace("Town", "Twn")
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.Replace("Battle", "Btl")
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.Replace("Test", "Tes")
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.Replace("Event", "Evt")
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.Replace("Ship", "Shp")
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.Replace("Office", "Ofc");
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if (zone is PrivateArea)
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{
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//Check if "normal"
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zoneName = zoneName.Remove(zoneName.Length - 1, 1) + "P";
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}
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zoneName = Char.ToLowerInvariant(zoneName[0]) + zoneName.Substring(1);
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try
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{
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className = className.Substring(0, 20 - zoneName.Length);
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}
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catch (ArgumentOutOfRangeException e)
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{ }
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//Convert actor number to base 63
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string classNumber = Utils.ToStringBase63(actorNumber);
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//Get stuff after @
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uint zoneId = zone.actorId;
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uint privLevel = 0;
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if (zone is PrivateArea)
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privLevel = ((PrivateArea)zone).GetPrivateAreaLevel();
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actorName = String.Format("{0}_{1}_{2}@{3:X3}{4:X2}", className, zoneName, classNumber, zoneId, privLevel);
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}
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public List<float> GetPos()
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{
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List<float> pos = new List<float>();
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pos.Add(positionX);
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pos.Add(positionY);
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pos.Add(positionZ);
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pos.Add(rotation);
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pos.Add(zoneId);
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return pos;
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}
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public void SetPos(float x, float y, float z, float rot = 0, uint zoneId = 0)
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{
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oldPositionX = positionX;
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oldPositionY = positionY;
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oldPositionZ = positionZ;
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oldRotation = rotation;
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positionX = x;
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positionY = y;
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positionZ = z;
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rotation = rot;
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// todo: handle zone?
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zone.BroadcastPacketAroundActor(this, MoveActorToPositionPacket.BuildPacket(this.actorId, this.actorId, x, y, z, rot, moveState));
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}
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public Area GetZone()
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{
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return zone;
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}
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public uint GetZoneID()
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{
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return zoneId;
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}
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}
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}
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