project-meteor-server/FFXIVClassic Map Server/actors
2016-03-28 21:00:33 -04:00
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area Added path companion data to the cutscene book packet. Now that packet will fire if zoning into the inn. Removed some debug logs. Removed a duplicate zone packet send call. 2016-03-28 21:00:33 -04:00
chara Cleaned up the 0x02 packet. It fires in response to the 0x2 packet sent by the client it seems. 2016-03-28 12:14:10 -04:00
command NPCs now spawn and load template from the db. 2016-01-20 23:18:10 -05:00
debug More static actors loaded and can be accessed anywhere. Improved lua scripting to allow small talk. 2016-01-25 01:10:43 -05:00
director Added director related code to player and packet processor. Cleaned up some debug messages. Added a flag when a player is "zoning in". 2016-03-28 11:31:21 -04:00
judge NPCs now spawn and load template from the db. 2016-01-20 23:18:10 -05:00
quest Fleshed out the quest actor and added a place to store the current active quest actors in the Player actor. 2016-03-21 11:42:27 -04:00
world More static actors loaded and can be accessed anywhere. Improved lua scripting to allow small talk. 2016-01-25 01:10:43 -05:00
Actor.cs Added director related code to player and packet processor. Cleaned up some debug messages. Added a flag when a player is "zoning in". 2016-03-28 11:31:21 -04:00
EventList.cs Added director code to player class and actor namespace. 2016-03-23 01:27:12 -04:00
StaticActors.cs Redid the database, actor_class and npclist was combined. Added commands to the lua engine. Script will default to a PopulaceStandard if no script detected to avoid crashing. Static Actors now loaded from the static actors file. 2016-01-28 23:24:20 -05:00