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# Conflicts: # data/scripts/base/chara/npc/object/TaskBoard.lua # data/scripts/unique/wil0Town01/PopulaceStandard/baterich.lua # data/scripts/unique/wil0Town01/PopulaceStandard/claroise.lua # data/scripts/unique/wil0Town01/PopulaceStandard/flame_lieutenant_somber_meadow.lua # data/scripts/unique/wil0Town01/PopulaceStandard/gunnulf.lua # data/scripts/unique/wil0Town01/PopulaceStandard/heibert.lua # data/scripts/unique/wil0Town01/PopulaceStandard/ipaghlo.lua # data/scripts/unique/wil0Town01/PopulaceStandard/kokobi.lua # data/scripts/unique/wil0Town01/PopulaceStandard/mammet.lua # data/scripts/unique/wil0Town01/PopulaceStandard/roarich.lua # data/scripts/unique/wil0Town01a/PopulaceStandard/dariustel.lua # data/scripts/unique/wil0Town01a/PopulaceStandard/fruhybolg.lua # data/scripts/unique/wil0Town01a/PopulaceStandard/guencen.lua # data/scripts/unique/wil0Town01a/PopulaceStandard/hcidjaa.lua # data/scripts/unique/wil0Town01a/PopulaceStandard/uwilsyng.lua # data/scripts/unique/wil0Town01a/PopulaceStandard/vavaki.lua
8 lines
223 B
Lua
8 lines
223 B
Lua
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function onEventStarted(player, npc)
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defaultWil = GetStaticActor("DftWil");
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player:SendMessage(0x20, "", "This Actorhas no dialog. Actor Class Id: " .. tostring(npc:GetActorClassId()));
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player:EndEvent();
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end
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