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46 lines
1.6 KiB
C#
46 lines
1.6 KiB
C#
using FFXIVClassic.Common;
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using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic_Map_Server.dataobjects;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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namespace FFXIVClassic_Map_Server.packets.WorldPackets.Send.Group
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{
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class PartyModifyPacket
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{
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public const ushort OPCODE = 0x1020;
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public const uint PACKET_SIZE = 0x48;
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public static SubPacket BuildPacket(Session session, ushort command, string name)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt16)command);
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binWriter.Write(Encoding.ASCII.GetBytes(name), 0, Encoding.ASCII.GetByteCount(name) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(name));
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}
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}
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return new SubPacket(true, OPCODE, session.id, data);
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}
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public static SubPacket BuildPacket(Session session, ushort command, uint actorId)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt16)(command + 2));
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binWriter.Write((UInt32)actorId);
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}
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}
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return new SubPacket(true, OPCODE, session.id, data);
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}
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}
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}
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