mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
126 lines
4.9 KiB
C#
126 lines
4.9 KiB
C#
using FFXIVClassic.Common;
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using System;
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using System.IO;
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using System.Collections.Generic;
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namespace FFXIVClassic_Map_Server.packets.send.actor.battle
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{
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class BattleActionX10Packet
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{
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public const ushort OPCODE = 0x013A;
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public const uint PACKET_SIZE = 0xD8;
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public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId, BattleAction[] actionList, ref int listOffset)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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int max;
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if (actionList.Length - listOffset <= 10)
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max = actionList.Length - listOffset;
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else
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max = 10;
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binWriter.Write((UInt32)sourceActorId);
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binWriter.Write((UInt32)animationId);
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//Missing... last value is float, string in here as well?
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binWriter.Seek(0x20, SeekOrigin.Begin);
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binWriter.Write((UInt32)max); //Num actions
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binWriter.Write((UInt16)commandId);
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binWriter.Write((UInt16)0x810); //?
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//binWriter.Seek(0x20, SeekOrigin.Begin);
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for (int i = 0; i < max; i++)
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binWriter.Write((UInt32)actionList[listOffset + i].targetId);
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binWriter.Seek(0x50, SeekOrigin.Begin);
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for (int i = 0; i < max; i++)
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binWriter.Write((UInt16)actionList[listOffset + i].amount);
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binWriter.Seek(0x64, SeekOrigin.Begin);
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for (int i = 0; i < max; i++)
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binWriter.Write((UInt16)actionList[listOffset + i].worldMasterTextId);
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binWriter.Seek(0x78, SeekOrigin.Begin);
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for (int i = 0; i < max; i++)
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binWriter.Write((UInt32)actionList[listOffset + i].effectId);
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binWriter.Seek(0xA0, SeekOrigin.Begin);
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for (int i = 0; i < max; i++)
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binWriter.Write((Byte)actionList[listOffset + i].param);
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binWriter.Seek(0xAA, SeekOrigin.Begin);
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for (int i = 0; i < max; i++)
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binWriter.Write((Byte)actionList[listOffset + i].unknown);
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listOffset += max;
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}
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}
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return new SubPacket(OPCODE, sourceActorId, data);
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}
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public static SubPacket BuildPacket(uint sourceActorId, uint animationId, ushort commandId, List<BattleAction> actionList, ref int listOffset)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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int max;
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if (actionList.Count - listOffset <= 10)
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max = actionList.Count - listOffset;
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else
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max = 10;
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binWriter.Write((UInt32)sourceActorId);
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binWriter.Write((UInt32)animationId);
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//Missing... last value is float, string in here as well?
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binWriter.Seek(0x20, SeekOrigin.Begin);
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binWriter.Write((UInt32)max); //Num actions
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binWriter.Write((UInt16)commandId);
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binWriter.Write((UInt16)0x810); //?
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//binWriter.Seek(0x20, SeekOrigin.Begin);
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for (int i = 0; i < max; i++)
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binWriter.Write((UInt32)actionList[listOffset + i].targetId);
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binWriter.Seek(0x50, SeekOrigin.Begin);
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for (int i = 0; i < max; i++)
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binWriter.Write((UInt16)actionList[listOffset + i].amount);
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binWriter.Seek(0x64, SeekOrigin.Begin);
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for (int i = 0; i < max; i++)
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binWriter.Write((UInt16)actionList[listOffset + i].worldMasterTextId);
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binWriter.Seek(0x78, SeekOrigin.Begin);
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for (int i = 0; i < max; i++)
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binWriter.Write((UInt32)actionList[listOffset + i].effectId);
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binWriter.Seek(0xA0, SeekOrigin.Begin);
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for (int i = 0; i < max; i++)
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binWriter.Write((Byte)actionList[listOffset + i].param);
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binWriter.Seek(0xAA, SeekOrigin.Begin);
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for (int i = 0; i < max; i++)
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binWriter.Write((Byte)actionList[listOffset + i].unknown);
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listOffset += max;
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}
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}
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return new SubPacket(OPCODE, sourceActorId, data);
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}
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}
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}
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