project-meteor-server/FFXIVClassic Map Server/packets/send/Actor/events/SetEmoteEventCondition.cs
2017-06-27 13:52:47 -04:00

35 lines
1.1 KiB
C#

using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.actors;
using System;
using System.IO;
using System.Text;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.actor.events
{
class SetEmoteEventCondition
{
public const ushort OPCODE = 0x016C;
public const uint PACKET_SIZE = 0x48;
public static SubPacket BuildPacket(uint sourceActorId, EventList.EmoteEventCondition condition)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((Byte)condition.unknown1); //4
binWriter.Write((UInt16)condition.emoteId); //82, 76, 6E
binWriter.Write(Encoding.ASCII.GetBytes(condition.conditionName), 0, Encoding.ASCII.GetByteCount(condition.conditionName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(condition.conditionName));
}
}
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}