project-meteor-server/Data/scripts/unique
CuriousJorge 48d996bd4f SetPushEventConditionWithTriggerBox & EventList.cs - Made changes to PushBoxEventCondition so it can function ingame if provided the correct parameters in the eventConditions in the gamedata_actor_class SQL. These are used for the Market Wards entrances in each city
MarketEntrance.lua       - Script mostly laid out and documented.  Some debugging info left in while various warp locations and PrivateAreas still need finishing up.

CraftCommand.lua  - WIP on crafting menu + minigame.  Menu flow worked out for the most part, it's just a matter of plugging in various data for them to replace the debugging values I set currently.
DummyCommand.lua - WIP on Mining minigame.  Still lots missing but it's a start.  Cannot use mining nodes ingame currently without modifying KickEventPacket.cs

Removed orphaned individual ShopSalesman scripts since their info was tabled into a single script awhile back.
2020-09-25 18:15:54 -04:00
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fst0Battle03 Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor. 2019-06-19 01:10:15 -04:00
fst0Dungeon03/DoorServer Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor. 2019-06-19 01:10:15 -04:00
fst0Field03/PopulaceStandard Adding scripts for new npcs. 2020-03-15 01:07:17 -04:00
fst0Town01 Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor. 2019-06-19 01:10:15 -04:00
fst0Town01a Adding scripts for new npcs. 2020-03-15 01:07:17 -04:00
ocn0Battle02/PopulaceStandard Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor. 2019-06-19 01:10:15 -04:00
ocn0Cruise01 Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor. 2019-06-19 01:10:15 -04:00
prv0Inn01 Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor. 2019-06-19 01:10:15 -04:00
roc0Dungeon01/DoorServer Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor. 2019-06-19 01:10:15 -04:00
roc0Dungeon04/DoorServer Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor. 2019-06-19 01:10:15 -04:00
sea0Dungeon06/DoorServer Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor. 2019-06-19 01:10:15 -04:00
sea0Field01 Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor. 2019-06-19 01:10:15 -04:00
sea0Field02/PopulaceStandard Adding scripts for new npcs. 2020-03-15 01:07:17 -04:00
sea0Town01 Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor. 2019-06-19 01:10:15 -04:00
sea0Town01a SetPushEventConditionWithTriggerBox & EventList.cs - Made changes to PushBoxEventCondition so it can function ingame if provided the correct parameters in the eventConditions in the gamedata_actor_class SQL. These are used for the Market Wards entrances in each city 2020-09-25 18:15:54 -04:00
sea1Cruise01 Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor. 2019-06-19 01:10:15 -04:00
wil0Battle01 Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor. 2019-06-19 01:10:15 -04:00
wil0Field02/PopulaceStandard Adding scripts for new npcs. 2020-03-15 01:07:17 -04:00
wil0Town01 Updated Map Server namespace. Moved all other data folders (www and sql) to data folder. Renamed boot name to Project Meteor. 2019-06-19 01:10:15 -04:00
wil0Town01a SetPushEventConditionWithTriggerBox & EventList.cs - Made changes to PushBoxEventCondition so it can function ingame if provided the correct parameters in the eventConditions in the gamedata_actor_class SQL. These are used for the Market Wards entrances in each city 2020-09-25 18:15:54 -04:00