project-meteor-server/FFXIVClassic World Server/DataObjects/ZoneServer.cs

59 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic.Common;
namespace FFXIVClassic_World_Server.DataObjects
{
class ZoneServer
{
public readonly string zoneServerIp;
public readonly int zoneServerPort;
public readonly int[] ownedZoneIds;
public bool isConnected = false;
public Socket zoneServerConnection;
public ZoneServer(string ip, int port)
{
zoneServerIp = ip;
zoneServerPort = port;
}
public void Connect()
{
Program.Log.Info("Connecting to zone server @ {0}:{1}", zoneServerIp, zoneServerPort);
IPEndPoint remoteEP = new IPEndPoint(IPAddress.Parse(zoneServerIp), zoneServerPort);
zoneServerConnection = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);
try
{
zoneServerConnection.Connect(remoteEP);
isConnected = true;
}
catch (Exception e)
{ Program.Log.Error("Failed to connect"); return; }
}
public void SendPacket(SubPacket subpacket)
{
if (isConnected)
{
byte[] packetBytes = subpacket.GetBytes();
try
{
zoneServerConnection.Send(packetBytes);
}
catch (Exception e)
{ Program.Log.Error("Weird case, socket was d/ced: {0}", e); }
}
}
}
}