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-Renamed the ActorSpecialGraphicPacket to SetActorQuestGraphic as those icons all have to do with questing. -Got onSpawn to work and implemented the quest graphics. -Added new QuestDirector class.
37 lines
1.0 KiB
C#
37 lines
1.0 KiB
C#
using FFXIVClassic_Lobby_Server.packets;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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class SetActorQuestGraphicPacket
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{
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public const int NONE = 0x0;
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public const int QUEST = 0x2;
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public const int NOGRAPHIC = 0x3;
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public const int QUEST_IMPORTANT = 0x4;
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public const ushort OPCODE = 0x00E3;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket buildPacket(uint playerActorID, uint targetActorID, int iconCode)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((Int32)iconCode);
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}
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}
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return new SubPacket(OPCODE, targetActorID, playerActorID, data);
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}
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}
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}
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