mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
99 lines
3.8 KiB
C#
99 lines
3.8 KiB
C#
using FFXIVClassic.Common;
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using System;
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using System.IO;
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using System.Text;
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using FFXIVClassic.Common;
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namespace FFXIVClassic_Map_Server.packets.send.player
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{
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class SetCutsceneBookPacket
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{
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//Main Story
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public const int CATEGORY_MAINSTORY = 072;
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public const int CATEGORY_SIDEQUESTS1 = 672;
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public const int CATEGORY_SIDEQUESTS2 = 892;
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public const int CATEGORY_INSTANCED = 888;
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//Other
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public const int OTHER_UGHAMARO = 005;
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public const int OTHER_NATALAN = 006;
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public const int OTHER_Z = 007;
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public const int OTHER_CASTRUMNOVUM = 008;
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public const int OTHER_NIGHTMARE = 014;
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//Class Cutscenes
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public const int CATEGORY_PUG_QUESTS = 128;
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public const int CATEGORY_GLA_QUESTS = 148;
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public const int CATEGORY_MRD_QUESTS = 168;
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public const int CATEGORY_ARC_QUESTS = 188;
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public const int CATEGORY_LNC_QUESTS = 208;
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public const int CATEGORY_THM_QUESTS = 228;
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public const int CATEGORY_CNJ_QUESTS = 248;
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//DoH/DoL Cutscenes
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public const int CATEGORY_CRP_QUESTS = 268;
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public const int CATEGORY_BSM_QUESTS = 288;
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public const int CATEGORY_GSM_QUESTS = 308;
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public const int CATEGORY_LTW_QUESTS = 328;
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public const int CATEGORY_WVR_QUESTS = 348;
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public const int CATEGORY_ALC_QUESTS = 368;
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public const int CATEGORY_CUL_QUESTS = 388;
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public const int CATEGORY_MIN_QUESTS = 408;
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public const int CATEGORY_BTN_QUESTS = 428;
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public const int CATEGORY_FSH_QUESTS = 448;
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//Job Cutscenes
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public const int CATEGORY_WAR_QUESTS = 1272;
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public const int CATEGORY_MNK_QUESTS = 1292;
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public const int CATEGORY_WHM_QUESTS = 1312;
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public const int CATEGORY_BLM_QUESTS = 1332;
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public const int CATEGORY_PLD_QUESTS = 1352;
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public const int CATEGORY_BRD_QUESTS = 1372;
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public const int CATEGORY_DRG_QUESTS = 1392;
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//GC Cutscenes
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public const int CATEGORY_MAELSTROM = 1472;
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public const int CATEGORY_ADDERS = 1672;
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public const int CATEGORY_FLAMES = 1872;
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public const ushort OPCODE = 0x01A3;
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public const uint PACKET_SIZE = 0x150;
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public bool[] cutsceneFlags = new bool[2048];
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public SubPacket BuildPacket(uint playerActorID, string sNpcName, short sNpcActorIdOffset, byte sNpcSkin, byte sNpcPersonality)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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byte[] binStream = Utils.ConvertBoolArrayToBinaryStream(cutsceneFlags);
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//Temp Path Companion SNPC Stuff
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binWriter.Seek(0x01 ,SeekOrigin.Begin);
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binWriter.Write((Int16)2);
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binWriter.Write((Byte)0);
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binWriter.Write((Int16)sNpcActorIdOffset);
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binWriter.Write((Byte)sNpcSkin);
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binWriter.Write((Byte)sNpcPersonality);
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if (binStream.Length <= PACKET_SIZE - 0x20)
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binWriter.Write(binStream);
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else
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Program.Log.Error("Failed making SetCutsceneBook packet. Bin Stream was too big!");
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binWriter.Seek(0x109, SeekOrigin.Begin);
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binWriter.Write(Encoding.ASCII.GetBytes(sNpcName), 0, Encoding.ASCII.GetByteCount(sNpcName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(sNpcName));
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}
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}
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return new SubPacket(OPCODE, playerActorID, playerActorID, data);
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}
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}
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}
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