project-meteor-server/FFXIVClassic Map Server/packets/send/player/SetPlayerItemStoragePacket.cs
2017-06-19 22:21:21 -04:00

30 lines
873 B
C#

using FFXIVClassic.Common;
using System;
using FFXIVClassic.Common;
using System.IO;
namespace FFXIVClassic_Map_Server.packets.send.player
{
class SetPlayerItemStoragePacket
{
public const ushort OPCODE = 0x01A5;
public const uint PACKET_SIZE = 0x50;
public static SubPacket BuildPacket(uint playerActorID)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write(new byte[] { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x3F}); //All items enabled
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
}
}
}