mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
- regex'd in mysqlexception logging - servers can now specify server_port, log_path, log_file - added scripts to import/export all tables (exporting will export a handful of garbage table names, open and check for structure before deleting) - fixed packet logging (thanks deviltti)
38 lines
1.4 KiB
C#
38 lines
1.4 KiB
C#
using FFXIVClassic_Map_Server.packets;
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using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic_Map_Server.lua;
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using FFXIVClassic_Map_Server.packets.send.actor;
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using System.Collections.Generic;
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namespace FFXIVClassic_Map_Server.actors.director
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{
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class QuestDirectorMan0u001 : Director
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{
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public QuestDirectorMan0u001(Player player, uint id)
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: base(player, id)
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{
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this.displayNameId = 0;
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this.customDisplayName = "questDirect_wil0Btl01_01";
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this.actorName = "questDirect_wil0Btl01_01@0A615";
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this.className = "QuestDirectorMan0u001";
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this.eventConditions = new EventList();
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List<EventList.NoticeEventCondition> noticeEventList = new List<EventList.NoticeEventCondition>();
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noticeEventList.Add(new EventList.NoticeEventCondition("noticeEvent", 0xE, 0x0));
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noticeEventList.Add(new EventList.NoticeEventCondition("noticeRequest", 0x0, 0x1));
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this.eventConditions.noticeEventConditions = noticeEventList;
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}
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public override SubPacket createScriptBindPacket(uint playerActorId)
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{
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List<LuaParam> lParams;
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lParams = LuaUtils.createLuaParamList("/Director/Quest/QuestDirectorMan0u001", false, false, false, false, false, 0x757F);
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return ActorInstantiatePacket.buildPacket(actorId, playerActorId, actorName, className, lParams);
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}
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}
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}
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