..
EquipmentListX01Packet.cs
servers now log (almost) everything to file
2016-06-09 19:48:06 +01:00
EquipmentListX08Packet.cs
servers now log (almost) everything to file
2016-06-09 19:48:06 +01:00
EquipmentListX16Packet.cs
servers now log (almost) everything to file
2016-06-09 19:48:06 +01:00
EquipmentListX32Packet.cs
servers now log (almost) everything to file
2016-06-09 19:48:06 +01:00
EquipmentListX64Packet.cs
servers now log (almost) everything to file
2016-06-09 19:48:06 +01:00
InventoryBeginChangePacket.cs
servers now log (almost) everything to file
2016-06-09 19:48:06 +01:00
InventoryEndChangePacket.cs
servers now log (almost) everything to file
2016-06-09 19:48:06 +01:00
InventoryItemEndPacket.cs
servers now log (almost) everything to file
2016-06-09 19:48:06 +01:00
InventoryItemPacket.cs
servers now log (almost) everything to file
2016-06-09 19:48:06 +01:00
InventoryListX01Packet.cs
servers now log (almost) everything to file
2016-06-09 19:48:06 +01:00
InventoryListX08Packet.cs
servers now log (almost) everything to file
2016-06-09 19:48:06 +01:00
InventoryListX16Packet.cs
servers now log (almost) everything to file
2016-06-09 19:48:06 +01:00
InventoryListX32Packet.cs
servers now log (almost) everything to file
2016-06-09 19:48:06 +01:00
InventoryListX64Packet.cs
servers now log (almost) everything to file
2016-06-09 19:48:06 +01:00
InventoryRemoveX01Packet.cs
servers now log (almost) everything to file
2016-06-09 19:48:06 +01:00
InventoryRemoveX08Packet.cs
servers now log (almost) everything to file
2016-06-09 19:48:06 +01:00
InventoryRemoveX16Packet.cs
servers now log (almost) everything to file
2016-06-09 19:48:06 +01:00
InventoryRemoveX32Packet.cs
servers now log (almost) everything to file
2016-06-09 19:48:06 +01:00
InventoryRemoveX64Packet.cs
servers now log (almost) everything to file
2016-06-09 19:48:06 +01:00
InventorySetBeginPacket.cs
servers now log (almost) everything to file
2016-06-09 19:48:06 +01:00
InventorySetEndPacket.cs
servers now log (almost) everything to file
2016-06-09 19:48:06 +01:00
SetInitialEquipmentPacket.cs
Implemented equipment packets as well as actor name/appearance packets. Appearance and name is now retrieved for the chara id.
2015-10-06 00:39:18 -04:00