project-meteor-server/FFXIVClassic Map Server/packets/send/events/KickEventPacket.cs
Tahir Akhlaq 8b93abe86e servers now log (almost) everything to file
- regex'd in mysqlexception logging
- servers can now specify server_port, log_path, log_file
- added scripts to import/export all tables (exporting will export a handful of garbage table names, open and check for structure before deleting)
- fixed packet logging (thanks deviltti)
2016-06-09 19:48:06 +01:00

42 lines
1.4 KiB
C#

using FFXIVClassic_Map_Server.lua;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace FFXIVClassic_Map_Server.packets.send.events
{
class KickEventPacket
{
public const ushort OPCODE = 0x012F;
public const uint PACKET_SIZE = 0x90;
public static SubPacket buildPacket(uint playerActorId, uint targetActorId, string conditionName, List<LuaParam> luaParams)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((UInt32)playerActorId);
binWriter.Write((UInt32)targetActorId);
binWriter.Write((Byte)0x5);
binWriter.Write((Byte)0x87);
binWriter.Write((Byte)0xDC);
binWriter.Write((Byte)0x75);
binWriter.Write((UInt32)0x30400000);
binWriter.Write(Encoding.ASCII.GetBytes(conditionName), 0, Encoding.ASCII.GetByteCount(conditionName) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(conditionName));
binWriter.Seek(0x30, SeekOrigin.Begin);
LuaUtils.writeLuaParams(binWriter, luaParams);
}
}
return new SubPacket(OPCODE, playerActorId, playerActorId, data);
}
}
}