mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
189 lines
8.5 KiB
C#
189 lines
8.5 KiB
C#
using FFXIVClassic_Lobby_Server;
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using FFXIVClassic_Lobby_Server.common;
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using FFXIVClassic_Lobby_Server.packets;
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using FFXIVClassic_Map_Server.actors;
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using FFXIVClassic_Map_Server.dataobjects;
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using FFXIVClassic_Map_Server.lua;
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using FFXIVClassic_Map_Server.packets.send.actor;
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using FFXIVClassic_Map_Server.utils;
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using MySql.Data.MySqlClient;
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using Newtonsoft.Json;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.Actors
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{
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class Npc : Character
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{
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private uint actorClassId;
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public Npc(uint id, string actorName, uint zoneId, float posX, float posY, float posZ, float rot, ushort actorState, uint animationId, uint displayNameId, string customDisplayName, string className)
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: base(id)
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{
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this.actorName = actorName;
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this.actorClassId = id;
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this.positionX = posX;
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this.positionY = posY;
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this.positionZ = posZ;
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this.rotation = rot;
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this.animationId = animationId;
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this.className = className;
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this.displayNameId = displayNameId;
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this.customDisplayName = customDisplayName;
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this.zoneId = zoneId;
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loadNpcTemplate(id);
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}
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public SubPacket createAddActorPacket(uint playerActorId)
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{
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return AddActorPacket.buildPacket(actorId, playerActorId, 8);
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}
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public override SubPacket createScriptBindPacket(uint playerActorId)
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{
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List<LuaParam> lParams;
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Player player = Server.GetWorldManager().GetPCInWorld(playerActorId);
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lParams = LuaEngine.doActorOnInstantiate(player, this);
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if (lParams == null)
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{
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className = "PopulaceStandard";
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lParams = LuaUtils.createLuaParamList("/Chara/Npc/Populace/PopulaceStandard", false, false, false, false, false, 0xF47F6, false, false, 0, 1, "TEST");
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}
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return ActorInstantiatePacket.buildPacket(actorId, playerActorId, actorName, className, lParams);
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}
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public override BasePacket getSpawnPackets(uint playerActorId, uint spawnType)
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{
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List<SubPacket> subpackets = new List<SubPacket>();
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subpackets.Add(createAddActorPacket(playerActorId));
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subpackets.AddRange(getEventConditionPackets(playerActorId));
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subpackets.Add(createSpeedPacket(playerActorId));
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subpackets.Add(createSpawnPositonPacket(playerActorId, 0x0));
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subpackets.Add(createAppearancePacket(playerActorId));
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subpackets.Add(createNamePacket(playerActorId));
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subpackets.Add(createStatePacket(playerActorId));
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subpackets.Add(createIdleAnimationPacket(playerActorId));
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subpackets.Add(createInitStatusPacket(playerActorId));
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subpackets.Add(createSetActorIconPacket(playerActorId));
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subpackets.Add(createIsZoneingPacket(playerActorId));
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subpackets.Add(createScriptBindPacket(playerActorId));
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return BasePacket.createPacket(subpackets, true, false);
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}
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public uint getActorClassId()
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{
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return actorClassId;
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}
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public void loadNpcTemplate(uint id)
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{
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using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
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{
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try
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{
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conn.Open();
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string query = @"
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SELECT
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base,
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size,
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hairStyle,
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hairHighlightColor,
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hairVariation,
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faceType,
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characteristics,
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characteristicsColor,
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faceEyebrows,
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faceIrisSize,
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faceEyeShape,
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faceNose,
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faceFeatures,
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faceMouth,
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ears,
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hairColor,
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skinColor,
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eyeColor,
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voice,
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mainHand,
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offHand,
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spMainHand,
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spOffHand,
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throwing,
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pack,
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pouch,
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head,
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body,
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legs,
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hands,
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feet,
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waist,
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neck,
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leftEar,
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rightEar,
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leftIndex,
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rightIndex,
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leftFinger,
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rightFinger
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FROM gamedata_actor_appearance
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WHERE id = @templateId
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";
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MySqlCommand cmd = new MySqlCommand(query, conn);
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cmd.Parameters.AddWithValue("@templateId", id);
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using (MySqlDataReader reader = cmd.ExecuteReader())
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{
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while (reader.Read())
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{
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//Handle Appearance
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modelId = reader.GetUInt32(0);
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appearanceIds[Character.SIZE] = reader.GetUInt32(1);
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appearanceIds[Character.COLORINFO] = (uint)(reader.GetUInt32(16) | (reader.GetUInt32(15) << 10) | (reader.GetUInt32(17) << 20)); //17 - Skin Color, 16 - Hair Color, 18 - Eye Color
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appearanceIds[Character.FACEINFO] = PrimitiveConversion.ToUInt32(CharacterUtils.getFaceInfo(reader.GetByte(6), reader.GetByte(7), reader.GetByte(5), reader.GetByte(14), reader.GetByte(13), reader.GetByte(12), reader.GetByte(11), reader.GetByte(10), reader.GetByte(9), reader.GetByte(8)));
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appearanceIds[Character.HIGHLIGHT_HAIR] = (uint)(reader.GetUInt32(3) | reader.GetUInt32(2) << 10); //5- Hair Highlight, 4 - Hair Style
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appearanceIds[Character.VOICE] = reader.GetUInt32(17);
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appearanceIds[Character.MAINHAND] = reader.GetUInt32(19);
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//appearanceIds[Character.WEAPON2] = reader.GetUInt32(22);
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appearanceIds[Character.HEADGEAR] = reader.GetUInt32(26);
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appearanceIds[Character.BODYGEAR] = reader.GetUInt32(27);
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appearanceIds[Character.LEGSGEAR] = reader.GetUInt32(28);
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appearanceIds[Character.HANDSGEAR] = reader.GetUInt32(29);
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appearanceIds[Character.FEETGEAR] = reader.GetUInt32(30);
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appearanceIds[Character.WAISTGEAR] = reader.GetUInt32(31);
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appearanceIds[Character.R_EAR] = reader.GetUInt32(32);
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appearanceIds[Character.L_EAR] = reader.GetUInt32(33);
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appearanceIds[Character.R_RINGFINGER] = reader.GetUInt32(36);
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appearanceIds[Character.L_RINGFINGER] = reader.GetUInt32(37);
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}
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}
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}
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catch (MySqlException e)
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{ Console.WriteLine(e); }
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finally
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{
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conn.Dispose();
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}
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}
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}
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public void loadEventConditions(string eventConditions)
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{
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EventList conditions = JsonConvert.DeserializeObject<EventList>(eventConditions);
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this.eventConditions = conditions;
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}
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}
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}
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