project-meteor-server/FFXIVClassic Map Server/packets/send/Actor
2016-04-01 23:24:14 -04:00
..
battle Fixed missing seek, added battle packet 0x13C. 2016-02-07 15:43:32 -05:00
events Got the kick event packet working and implemented the director parameter in the player instantiation. The first argument of the set event status packet is an "isEnabled" flag; switched to bool rather than int. 2016-04-01 23:24:14 -04:00
inventory Finished check command as well as gearsets and switching between classes. Property changes still have to be written though. 2016-03-12 02:52:34 -05:00
_0x132Packet.cs Implemented the SetIdleAnimation packet, and a placeholder for packet 0x132 used to login. 2016-01-02 18:16:38 -05:00
_0xFPacket.cs Can queue subpackets now (automatically creates basepacket). List packets implemented. Base packets fully figured out and implemented. Login has been stablized and no longer crashes. Implemented the following packets: List Packets, Set Job packet, chat message receive packet, SetActorIcon, SetActorIsZoning, SetActorSingleStatus, AchievementRate and some unknown packets. 2015-12-29 01:20:46 -05:00
ActorDoEmotePacket.cs Fixed emotes not being sent to the emoter. Fixed appearance packets' gloves/legs being ordered wrong. Chat is implemented. Changed commands to start with '!'. 2016-02-18 22:38:54 -05:00
ActorInstantiatePacket.cs More work trying to get the opening cutscene to fire right away. 2016-03-30 20:15:21 -04:00
AddActorPacket.cs Started doing multiplayer stuff. 2015-10-13 22:58:21 -04:00
BattleAction1Packet.cs Added the game message packets. Fixed "canRideChocobo" param in zone not working. Added a lot more function for lua to access. Various minor changes. 2016-02-03 00:45:11 -05:00
DeleteAllActorsPacket.cs More packets implemented. 2015-10-12 00:42:28 -04:00
MoveActorToPositionPacket.cs Figured out a lot of the 19X and 1AX packets. Adding test packet data used in experiments. 2015-10-11 14:57:24 -04:00
RemoveActorPacket.cs Rewrote the server commands. They can now accept a client connection, letting a user fire a command from within the game and only receive the response. Added actor removal for the instance system. Removed hardcoded packet 9. 2016-01-23 23:28:12 -05:00
SetActorAppearancePacket.cs Implemented equipment and equip graphics. Add some zone callbacks and "first start" functionality. Added playtime. 2016-03-06 17:55:42 -05:00
SetActorIconPacket.cs Can queue subpackets now (automatically creates basepacket). List packets implemented. Base packets fully figured out and implemented. Login has been stablized and no longer crashes. Implemented the following packets: List Packets, Set Job packet, chat message receive packet, SetActorIcon, SetActorIsZoning, SetActorSingleStatus, AchievementRate and some unknown packets. 2015-12-29 01:20:46 -05:00
SetActorIdleAnimationPacket.cs Implemented the SetIdleAnimation packet, and a placeholder for packet 0x132 used to login. 2016-01-02 18:16:38 -05:00
SetActorIsZoningPacket.cs Can queue subpackets now (automatically creates basepacket). List packets implemented. Base packets fully figured out and implemented. Login has been stablized and no longer crashes. Implemented the following packets: List Packets, Set Job packet, chat message receive packet, SetActorIcon, SetActorIsZoning, SetActorSingleStatus, AchievementRate and some unknown packets. 2015-12-29 01:20:46 -05:00
SetActorNamePacket.cs More work trying to get the opening cutscene to fire right away. 2016-03-30 20:15:21 -04:00
SetActorPositionPacket.cs Fixed up warping with new values for SetActorPosition packet. The script instantiation packet is done and implemented. Player init is done except for parameters. 2016-01-09 18:52:23 -05:00
SetActorPropetyPacket.cs Finished code to send character skill (class) info. Added parameterdata request packet that requests this info. 2016-03-19 18:43:02 -04:00
SetActorSpeedPacket.cs Added the game message packets. Fixed "canRideChocobo" param in zone not working. Added a lot more function for lua to access. Various minor changes. 2016-02-03 00:45:11 -05:00
SetActorStatePacket.cs Fixed state being wrong size. Player substate will always be 0xBF. 2016-01-09 00:06:56 -05:00
SetActorStatusAllPacket.cs Can queue subpackets now (automatically creates basepacket). List packets implemented. Base packets fully figured out and implemented. Login has been stablized and no longer crashes. Implemented the following packets: List Packets, Set Job packet, chat message receive packet, SetActorIcon, SetActorIsZoning, SetActorSingleStatus, AchievementRate and some unknown packets. 2015-12-29 01:20:46 -05:00
SetActorStatusPacket.cs Can queue subpackets now (automatically creates basepacket). List packets implemented. Base packets fully figured out and implemented. Login has been stablized and no longer crashes. Implemented the following packets: List Packets, Set Job packet, chat message receive packet, SetActorIcon, SetActorIsZoning, SetActorSingleStatus, AchievementRate and some unknown packets. 2015-12-29 01:20:46 -05:00
SetActorTargetAnimatedPacket.cs More packets implemented. 2015-10-12 00:42:28 -04:00
SetActorTargetPacket.cs More packets implemented. 2015-10-12 00:42:28 -04:00