project-meteor-server/Data/scripts/quests/etc/etc1u2.lua

98 lines
2.6 KiB
Lua

require ("global")
--[[
Quest Script
Name: Dressed to Be Killed
Code: 110677
Id: 110638
Prereq: Level 45, Any DoW/DoM
]]
-- Sequence Numbers
SEQ_000 = 0; -- Kill Dapper Cadaver.
SEQ_001 = 1; -- Talk to Tutubuki.
-- Actor Class Ids
ENPC_TUTUBUKI = 1001141;
BNPC_DAPPER_CADAVER = 2101816;
-- Quest Markers
MRKR_CADAVER_AREA = 11067701;
MRKR_TUTUBUKI = 11067702;
-- Quest Details
OBJECTIVE_ITEMID = 11000155;
function onStart(player, quest)
quest:StartSequence(SEQ_000);
end
function onFinish(player, quest)
end
function onStateChange(player, quest, sequence)
if (sequence == SEQ_ACCEPT) then
quest:SetENpc(ENPC_TUTUBUKI, QFLAG_PLATE);
elseif (sequence == SEQ_000) then
quest:SetENpc(ENPC_TUTUBUKI);
quest:SetENpc(BNPC_DAPPER_CADAVER);
elseif (sequence == SEQ_001) then
quest:SetENpc(ENPC_TUTUBUKI, QFLAG_REWARD);
end
end
function onTalk(player, quest, npc, eventName)
local npcClassId = npc.GetActorClassId();
local seq = quest:GetSequence();
-- Offer the quest
if (npcClassId == ENPC_TUTUBUKI and seq == SEQ_ACCEPT) then
local questAccepted = callClientFunction(player, "delegateEvent", player, quest, "processEventTutubukiStart", 0, OBJECTIVE_AMOUNT);
if (questAccepted == 1) then
player:AcceptQuest(quest);
end
player:EndEvent();
return;
-- Quest Progress
elseif (seq == SEQ_000) then
if (npcClassId == ENPC_TUTUBUKI) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent000_2", 0, OBJECTIVE_AMOUNT);
end
--Quest Complete
elseif (seq == SEQ_001) then
if (npcClassId == ENPC_TUTUBUKI) then
callClientFunction(player, "delegateEvent", player, quest, "processEvent010");
callClientFunction(player, "delegateEvent", player, quest, "sqrwa", 200, 1, 1, 9);
player:CompleteQuest(quest);
end
end
quest:UpdateENPCs();
player:EndEvent();
end
function onKillBNpc(player, quest, bnpc)
if (bnpc == BNPC_DAPPER_CADAVER) then
player:SendGameMessage(GetWorldMaster(), 50041, 0x20, 3101818, 1, 1); -- The <dispName> has been defeated. (X of Y)
player:SendGameMessage(GetWorldMaster(), 25246, 0x20, OBJECTIVE_ITEMID, 1); -- You obtain <item>
attentionMessage(player, 25225, quest:GetQuestId()); -- Objectives complete!
quest:StartSequence(SEQ_001);
end
end
function getJournalInformation(player, quest)
return quest:GetData():GetCounter(COUNTER_QUESTITEM);
end
function getJournalMapMarkerList(player, quest)
local sequence = quest:getSequence();
if (sequence == SEQ_000) then
return MRKR_CADAVER_AREA;
elseif (sequence == SEQ_001) then
return MRKR_TUTUBUKI;
end
end