mirror of
				https://bitbucket.org/Ioncannon/project-meteor-server.git
				synced 2025-05-20 08:26:59 -04:00 
			
		
		
		
	Added formulas for base EXP gain and chain experience Added basic scripts for most player abilities and effects Added stat gains for some abilities Changed status flags Fixed bug with player death Fixed bug where auto attacks didnt work when not locked on Added traits
		
			
				
	
	
		
			34 lines
		
	
	
		
			892 B
		
	
	
	
		
			Lua
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
		
			892 B
		
	
	
	
		
			Lua
		
	
	
	
	
	
| --[[
 | |
| 
 | |
| Helper Utils
 | |
| 
 | |
| --]]
 | |
| 
 | |
| function getRandomPointInBand(originX, originY, minRadius, maxRadius)
 | |
|     angle = math.random() * math.pi * 2;
 | |
|     radius =(math.sqrt(math.random()) * (maxRadius-minRadius)) + minRadius;
 | |
|     x = radius * math.cos(angle);
 | |
|     y = radius * math.sin(angle);
 | |
|     return {x=x+originX,y=y+originY};
 | |
| end
 | |
| 
 | |
| function getAngleFacing(x, y, targetX, targetY)
 | |
| 	angle = math.atan2(targetX - x, targetY - y);	
 | |
| 	return angle;
 | |
| end
 | |
| 
 | |
| function getDistanceBetweenActors(actor1, actor2)
 | |
| 	local pos1 = actor1:GetPos();
 | |
| 	local pos2 = actor2:GetPos();
 | |
| 
 | |
| 	local dx = pos1[0] - pos2[0];
 | |
| 	local dy = pos1[1] - pos2[1]
 | |
| 	local dz = pos1[2] - pos2[2]
 | |
| 	
 | |
| 	return math.sqrt(dx * dx + dy * dy + dz *dz);
 | |
| end
 | |
| 
 | |
| function math.Clamp(val, lower, upper)
 | |
|     if lower > upper then lower, upper = upper, lower end -- swap if boundaries supplied the wrong way
 | |
|     return math.max(lower, math.min(upper, val))
 | |
| end |