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npc
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Begun reimplementing the whole actor system to follow more closely to the client side's system. Packet processor's reference chanced, and all ActorID vars in Actor class were changed to ActorId.
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2016-01-02 14:04:45 -05:00 |
player
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Begun reimplementing the whole actor system to follow more closely to the client side's system. Packet processor's reference chanced, and all ActorID vars in Actor class were changed to ActorId.
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2016-01-02 14:04:45 -05:00 |
BattleSave.cs
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Begun reimplementing the whole actor system to follow more closely to the client side's system. Packet processor's reference chanced, and all ActorID vars in Actor class were changed to ActorId.
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2016-01-02 14:04:45 -05:00 |
BattleTemp.cs
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Begun reimplementing the whole actor system to follow more closely to the client side's system. Packet processor's reference chanced, and all ActorID vars in Actor class were changed to ActorId.
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2016-01-02 14:04:45 -05:00 |
Character.cs
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Begun reimplementing the whole actor system to follow more closely to the client side's system. Packet processor's reference chanced, and all ActorID vars in Actor class were changed to ActorId.
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2016-01-02 14:04:45 -05:00 |
CharaWork.cs
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Begun reimplementing the whole actor system to follow more closely to the client side's system. Packet processor's reference chanced, and all ActorID vars in Actor class were changed to ActorId.
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2016-01-02 14:04:45 -05:00 |
EventSave.cs
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Begun reimplementing the whole actor system to follow more closely to the client side's system. Packet processor's reference chanced, and all ActorID vars in Actor class were changed to ActorId.
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2016-01-02 14:04:45 -05:00 |
EventTemp.cs
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Begun reimplementing the whole actor system to follow more closely to the client side's system. Packet processor's reference chanced, and all ActorID vars in Actor class were changed to ActorId.
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2016-01-02 14:04:45 -05:00 |
ParameterSave.cs
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Begun reimplementing the whole actor system to follow more closely to the client side's system. Packet processor's reference chanced, and all ActorID vars in Actor class were changed to ActorId.
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2016-01-02 14:04:45 -05:00 |
ParameterTemp.cs
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Begun reimplementing the whole actor system to follow more closely to the client side's system. Packet processor's reference chanced, and all ActorID vars in Actor class were changed to ActorId.
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2016-01-02 14:04:45 -05:00 |