project-meteor-server/FFXIVClassic Map Server/packets/send/Actor/battle/BattleActionX00Packet.cs

41 lines
1.3 KiB
C#

using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.actor.battle
{
class BattleActionX00Packet
{
public const ushort OPCODE = 0x013C;
public const uint PACKET_SIZE = 0x48;
public static SubPacket buildPacket(uint playerActorID, uint sourceActorId, uint targetActorId, uint animationId, ushort commandId)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((UInt32)sourceActorId);
binWriter.Write((UInt32)animationId);
//Missing... last value is float, string in here as well?
binWriter.Seek(0x20, SeekOrigin.Begin);
binWriter.Write((UInt32)0); //Num actions (always 0 for this)
binWriter.Write((UInt16)commandId);
binWriter.Write((UInt16)810); //?
}
}
return new SubPacket(OPCODE, sourceActorId, playerActorID, data);
}
}
}