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49 lines
1.4 KiB
C#
49 lines
1.4 KiB
C#
using System;
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using System.IO;
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using FFXIVClassic.Common;
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namespace FFXIVClassic_Map_Server.packets.send.social
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{
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class FriendStatusPacket
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{
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public const ushort OPCODE = 0x01CF;
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public const uint PACKET_SIZE = 0x686;
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public static SubPacket BuildPacket(uint sourceActorId, Tuple<long, bool>[] friendStatus)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt32)0);
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int max;
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if (friendStatus != null)
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{
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if (friendStatus.Length <= 200)
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max = friendStatus.Length;
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else
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max = 200;
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}
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else
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max = 0;
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binWriter.Write((UInt32)max);
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for (int i = 0; i < max; i++)
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{
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binWriter.Write((UInt64)friendStatus[i].Item1);
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binWriter.Write((UInt64)(friendStatus[i].Item2 ? 1 : 0));
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}
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}
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}
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return new SubPacket(OPCODE, sourceActorId, data);
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}
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}
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}
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