project-meteor-server/FFXIVClassic Map Server/actors/chara/ai/state/DeathState.cs
Tahir Akhlaq c5cc7c2f00 fixed auto attack messing up cast anim
- fixed auto attack anim for mobs (<3 u ion)
- added hotbar timer updates (<3 u azia)
- fixed actor block bug
- cleaned up substate retardation
- fixed some targetfind issues
- added despawn state
- added messages for in progress commands
- added fields for aoe target, range, battleAnimation to server_battle_commands table
2017-08-31 06:01:26 +01:00

43 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.packets.send.actor;
namespace FFXIVClassic_Map_Server.actors.chara.ai.state
{
class DeathState : State
{
DateTime despawnTime;
public DeathState(Character owner, DateTime tick, uint timeToFadeOut)
: base(owner, null)
{
owner.ChangeState(SetActorStatePacket.MAIN_STATE_DEAD);
owner.Disengage();
canInterrupt = false;
startTime = tick;
despawnTime = startTime.AddSeconds(timeToFadeOut);
}
public override bool Update(DateTime tick)
{
// todo: handle raise etc
if (tick >= despawnTime)
{
if (owner is BattleNpc)
{
owner.Despawn(tick);
}
else
{
// todo: queue a warp for the player
}
return true;
}
return false;
}
}
}