mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
- fixed auto attack anim for mobs (<3 u ion) - added hotbar timer updates (<3 u azia) - fixed actor block bug - cleaned up substate retardation - fixed some targetfind issues - added despawn state - added messages for in progress commands - added fields for aoe target, range, battleAnimation to server_battle_commands table
43 lines
1.1 KiB
C#
43 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic_Map_Server.packets.send.actor;
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namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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{
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class DeathState : State
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{
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DateTime despawnTime;
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public DeathState(Character owner, DateTime tick, uint timeToFadeOut)
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: base(owner, null)
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{
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owner.ChangeState(SetActorStatePacket.MAIN_STATE_DEAD);
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owner.Disengage();
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canInterrupt = false;
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startTime = tick;
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despawnTime = startTime.AddSeconds(timeToFadeOut);
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}
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public override bool Update(DateTime tick)
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{
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// todo: handle raise etc
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if (tick >= despawnTime)
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{
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if (owner is BattleNpc)
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{
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owner.Despawn(tick);
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}
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else
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{
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// todo: queue a warp for the player
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}
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return true;
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}
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return false;
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}
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}
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}
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