project-meteor-server/data/scripts/effects/life_surge_III.lua
yogurt c5ce2ec771 Combat additions
Added formulas for base EXP gain and chain experience
Added basic scripts for most player abilities and effects
Added stat gains for some abilities
Changed status flags
Fixed bug with player death
Fixed bug where auto attacks didnt work when not locked on
Added traits
2018-04-18 16:06:41 -05:00

21 lines
792 B
Lua

require("modifiers")
require("hiteffect")
require("battleutils")
--Heals for 30%? of damage dealt on auto attacks.
--Trait: Increases healing by 20%. Is this the base % or the amount after taking the base percent?
--I'm guessing the way it works is that LSI/II/III have 10/20/30% absorb by default and 30/40/50% traited.
--Seems to match what i can find in videos
function onHit(effect, attacker, defender, action, actionContainer)
if action.commandType == CommandType.AutoAttack then
local healPercent = 0.10;
if effect.GetTier() == 2 then
healPercent = 0.30;
end
local amount = math.floor((healPercent * action.amount) + 1);
attacker.AddHP(amount);
actionContainer.AddHPAction(defender.actorId, 30332, amount);
end
end;