mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
Added formulas for base EXP gain and chain experience Added basic scripts for most player abilities and effects Added stat gains for some abilities Changed status flags Fixed bug with player death Fixed bug where auto attacks didnt work when not locked on Added traits
21 lines
792 B
Lua
21 lines
792 B
Lua
require("modifiers")
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require("hiteffect")
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require("battleutils")
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--Heals for 30%? of damage dealt on auto attacks.
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--Trait: Increases healing by 20%. Is this the base % or the amount after taking the base percent?
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--I'm guessing the way it works is that LSI/II/III have 10/20/30% absorb by default and 30/40/50% traited.
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--Seems to match what i can find in videos
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function onHit(effect, attacker, defender, action, actionContainer)
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if action.commandType == CommandType.AutoAttack then
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local healPercent = 0.10;
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if effect.GetTier() == 2 then
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healPercent = 0.30;
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end
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local amount = math.floor((healPercent * action.amount) + 1);
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attacker.AddHP(amount);
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actionContainer.AddHPAction(defender.actorId, 30332, amount);
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end
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end; |