project-meteor-server/FFXIVClassic Map Server/actors/chara/Character.cs
2016-08-22 10:43:04 -04:00

88 lines
2.9 KiB
C#

using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.Actors.Chara;
using FFXIVClassic_Map_Server.packets.send.actor;
namespace FFXIVClassic_Map_Server.Actors
{
class Character:Actor
{
public const int SIZE = 0;
public const int COLORINFO = 1;
public const int FACEINFO = 2;
public const int HIGHLIGHT_HAIR = 3;
public const int VOICE = 4;
public const int MAINHAND = 5;
public const int OFFHAND = 6;
public const int SPMAINHAND = 7;
public const int SPOFFHAND = 8;
public const int THROWING = 9;
public const int PACK = 10;
public const int POUCH = 11;
public const int HEADGEAR = 12;
public const int BODYGEAR = 13;
public const int LEGSGEAR = 14;
public const int HANDSGEAR = 15;
public const int FEETGEAR = 16;
public const int WAISTGEAR = 17;
public const int NECKGEAR = 18;
public const int L_EAR = 19;
public const int R_EAR = 20;
public const int R_WRIST = 21;
public const int L_WRIST = 22;
public const int R_RINGFINGER = 23;
public const int L_RINGFINGER = 24;
public const int R_INDEXFINGER = 25;
public const int L_INDEXFINGER = 26;
public const int UNKNOWN = 27;
public uint modelId;
public uint[] appearanceIds = new uint[28];
public uint animationId = 0;
public uint currentTarget = 0xC0000000;
public uint currentLockedTarget = 0xC0000000;
public uint currentActorIcon = 0;
public Work work = new Work();
public CharaWork charaWork = new CharaWork();
public Character(uint actorID) : base(actorID)
{
//Init timer array to "notimer"
for (int i = 0; i < charaWork.statusShownTime.Length; i++)
charaWork.statusShownTime[i] = 0xFFFFFFFF;
}
public SubPacket CreateAppearancePacket(uint playerActorId)
{
SetActorAppearancePacket setappearance = new SetActorAppearancePacket(modelId, appearanceIds);
return setappearance.BuildPacket(actorId, playerActorId);
}
public SubPacket CreateInitStatusPacket(uint playerActorId)
{
return (SetActorStatusAllPacket.BuildPacket(actorId, playerActorId, charaWork.status));
}
public SubPacket CreateSetActorIconPacket(uint playerActorId)
{
return SetActorIconPacket.BuildPacket(actorId, playerActorId, currentActorIcon);
}
public SubPacket CreateIdleAnimationPacket(uint playerActorId)
{
return SetActorIdleAnimationPacket.BuildPacket(actorId, playerActorId, animationId);
}
public void SetQuestGraphic(Player player, int graphicNum)
{
player.QueuePacket(SetActorQuestGraphicPacket.BuildPacket(player.actorId, actorId, graphicNum));
}
}
}