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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
43 lines
1.5 KiB
C#
43 lines
1.5 KiB
C#
using FFXIVClassic.Common;
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using FFXIVClassic_Map_Server.lua;
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using FFXIVClassic_Map_Server.packets.send.actor;
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using System.Collections.Generic;
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namespace FFXIVClassic_Map_Server.Actors
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{
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class DebugProg : Actor
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{
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public DebugProg()
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: base(0x5FF80002)
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{
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this.displayNameId = 0;
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this.customDisplayName = "debug";
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this.actorName = "debug";
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this.className = "Debug";
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}
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public override SubPacket CreateScriptBindPacket(uint playerActorId)
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{
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List<LuaParam> lParams;
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lParams = LuaUtils.CreateLuaParamList("/System/Debug.prog", false, false, false, false, true, 0xC51F, true, true);
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return ActorInstantiatePacket.BuildPacket(actorId, playerActorId, actorName, className, lParams);
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}
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public override BasePacket GetSpawnPackets(uint playerActorId)
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{
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List<SubPacket> subpackets = new List<SubPacket>();
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subpackets.Add(CreateAddActorPacket(playerActorId, 0));
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subpackets.Add(CreateSpeedPacket(playerActorId));
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subpackets.Add(CreateSpawnPositonPacket(playerActorId, 0x1));
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subpackets.Add(CreateNamePacket(playerActorId));
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subpackets.Add(CreateStatePacket(playerActorId));
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subpackets.Add(CreateIsZoneingPacket(playerActorId));
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subpackets.Add(CreateScriptBindPacket(playerActorId));
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return BasePacket.CreatePacket(subpackets, true, false);
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}
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}
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}
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