project-meteor-server/FFXIVClassic Map Server/packets/send/recruitment/RecruiterStatePacket.cs
2016-08-22 10:43:04 -04:00

32 lines
977 B
C#

using System;
using System.IO;
using FFXIVClassic.Common;
namespace FFXIVClassic_Map_Server.packets.send.recruitment
{
class RecruiterStatePacket
{
public const ushort OPCODE = 0x01C5;
public const uint PACKET_SIZE = 0x038;
public static SubPacket BuildPacket(uint playerActorID, bool isRecruiting, bool isRecruiter, long recruitmentId)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((UInt64)recruitmentId);
binWriter.Write((UInt32)0);
binWriter.Write((byte)(isRecruiter ? 1 : 0));
binWriter.Write((byte)(isRecruiting ? 1 : 0));
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
}
}
}