mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
692 lines
31 KiB
C#
692 lines
31 KiB
C#
using FFXIVClassic_Lobby_Server;
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using FFXIVClassic_Lobby_Server.common;
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using FFXIVClassic_Lobby_Server.packets;
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using FFXIVClassic_Map_Server.actors.area;
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using FFXIVClassic_Map_Server.actors.chara.player;
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using FFXIVClassic_Map_Server.dataobjects;
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using FFXIVClassic_Map_Server.dataobjects.chara;
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using FFXIVClassic_Map_Server.lua;
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using FFXIVClassic_Map_Server.packets.send;
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using FFXIVClassic_Map_Server.packets.send.actor;
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using FFXIVClassic_Map_Server.packets.send.actor.inventory;
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using FFXIVClassic_Map_Server.packets.send.Actor.inventory;
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using FFXIVClassic_Map_Server.packets.send.events;
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using FFXIVClassic_Map_Server.packets.send.list;
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using FFXIVClassic_Map_Server.packets.send.login;
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using FFXIVClassic_Map_Server.packets.send.player;
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using FFXIVClassic_Map_Server.utils;
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using MySql.Data.MySqlClient;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.Actors
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{
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class Player : Character
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{
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public const int MAXSIZE_INVENTORY_NORMAL = 200;
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public const int MAXSIZE_INVENTORY_CURRANCY = 320;
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public const int MAXSIZE_INVENTORY_KEYITEMS = 500;
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public const int MAXSIZE_INVENTORY_LOOT = 10;
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public const int MAXSIZE_INVENTORY_MELDREQUEST = 4;
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public const int MAXSIZE_INVENTORY_BAZAAR = 10;
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public const int MAXSIZE_INVENTORY_EQUIPMENT = 10;
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public const int TIMER_TOTORAK = 0;
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public const int TIMER_DZEMAEL = 1;
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public const int TIMER_BOWL_OF_EMBERS_HARD = 2;
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public const int TIMER_BOWL_OF_EMBERS = 3;
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public const int TIMER_THORNMARCH = 4;
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public const int TIMER_AURUMVALE = 5;
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public const int TIMER_CUTTERSCRY = 6;
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public const int TIMER_BATTLE_ALEPORT = 7;
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public const int TIMER_BATTLE_HYRSTMILL = 8;
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public const int TIMER_BATTLE_GOLDENBAZAAR = 9;
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public const int TIMER_HOWLING_EYE_HARD = 10;
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public const int TIMER_HOWLING_EYE = 11;
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public const int TIMER_CASTRUM_TOWER = 12;
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public const int TIMER_BOWL_OF_EMBERS_EXTREME = 13;
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public const int TIMER_RIVENROAD = 14;
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public const int TIMER_RIVENROAD_HARD = 15;
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public const int TIMER_BEHEST = 16;
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public const int TIMER_COMPANYBEHEST = 17;
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public const int TIMER_RETURN = 18;
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public const int TIMER_SKIRMISH = 19;
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//Player Info
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public uint[] timers = new uint[20];
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public ushort currentJob;
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public uint currentTitle;
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//Inventory
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public Dictionary<ushort, Inventory> inventories = new Dictionary<ushort, Inventory>();
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public int[] invEquipment = new int[MAXSIZE_INVENTORY_EQUIPMENT];
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//GC Related
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public byte gcCurrent;
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public byte gcRankLimsa;
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public byte gcRankGridania;
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public byte gcRankUldah;
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//Mount Related
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public bool hasChocobo;
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public bool hasGoobbue;
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public byte chocoboAppearance;
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public string chocoboName;
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public byte mountState = 0;
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//Event Related
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public uint eventCurrentOwner = 0;
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public string eventCurrentStarter = "";
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public uint eventMenuId = 0;
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public uint achievementPoints;
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public PlayerWork playerWork = new PlayerWork();
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public ConnectedPlayer playerSession;
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public Player(ConnectedPlayer cp, uint actorID) : base(actorID)
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{
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playerSession = cp;
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actorName = String.Format("_pc{0:00000000}", actorID);
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className = "Player";
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currentSubState = SetActorStatePacket.SUB_STATE_PLAYER;
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inventories[Inventory.NORMAL] = new Inventory(this, MAXSIZE_INVENTORY_NORMAL, Inventory.NORMAL);
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inventories[Inventory.KEYITEMS] = new Inventory(this, MAXSIZE_INVENTORY_KEYITEMS, Inventory.KEYITEMS);
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inventories[Inventory.CURRANCY] = new Inventory(this, MAXSIZE_INVENTORY_CURRANCY, Inventory.CURRANCY);
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inventories[Inventory.MELDREQUEST] = new Inventory(this, MAXSIZE_INVENTORY_MELDREQUEST, Inventory.MELDREQUEST);
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inventories[Inventory.BAZAAR] = new Inventory(this, MAXSIZE_INVENTORY_BAZAAR, Inventory.BAZAAR);
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inventories[Inventory.LOOT] = new Inventory(this, MAXSIZE_INVENTORY_LOOT, Inventory.LOOT);
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charaWork.property[0] = 1;
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charaWork.property[1] = 1;
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charaWork.property[2] = 1;
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charaWork.property[4] = 1;
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charaWork.command[0] = 0xA0F00000 | 21001;
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charaWork.command[1] = 0xA0F00000 | 21001;
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charaWork.command[2] = 0xA0F00000 | 21002;
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charaWork.command[3] = 0xA0F00000 | 12004;
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charaWork.command[4] = 0xA0F00000 | 21005;
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charaWork.command[5] = 0xA0F00000 | 21006;
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charaWork.command[6] = 0xA0F00000 | 21007;
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charaWork.command[7] = 0xA0F00000 | 12009;
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charaWork.command[8] = 0xA0F00000 | 12010;
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charaWork.command[9] = 0xA0F00000 | 12005;
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charaWork.command[10] = 0xA0F00000 | 12007;
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charaWork.command[11] = 0xA0F00000 | 12011;
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charaWork.command[12] = 0xA0F00000 | 22012;
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charaWork.command[13] = 0xA0F00000 | 22013;
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charaWork.command[14] = 0xA0F00000 | 29497;
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charaWork.command[15] = 0xA0F00000 | 22015;
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charaWork.command[32] = 0xA0F00000 | 27191;
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charaWork.command[33] = 0xA0F00000 | 22302;
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charaWork.command[34] = 0xA0F00000 | 28466;
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charaWork.commandAcquired[27150 - 26000] = true;
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playerWork.questScenarioComplete[110001 - 110001] = true;
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playerWork.questGuildleveComplete[120050 - 120001] = true;
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for (int i = 0; i < charaWork.additionalCommandAcquired.Length; i++ )
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charaWork.additionalCommandAcquired[i] = true;
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for (int i = 0; i < charaWork.commandCategory.Length; i++)
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charaWork.commandCategory[i] = 1;
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charaWork.battleTemp.generalParameter[3] = 1;
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charaWork.eventSave.bazaarTax = 5;
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charaWork.battleSave.potencial = 6.6f;
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charaWork.commandCategory[0] = 1;
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charaWork.commandCategory[1] = 1;
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charaWork.commandCategory[32] = 1;
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charaWork.commandCategory[33] = 1;
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charaWork.commandCategory[34] = 1;
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charaWork.parameterSave.commandSlot_compatibility[0] = true;
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charaWork.parameterSave.commandSlot_compatibility[1] = true;
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charaWork.parameterSave.commandSlot_compatibility[32] = true;
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charaWork.commandBorder = 0x20;
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charaWork.parameterTemp.tp = 3000;
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Database.loadPlayerCharacter(this);
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}
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public List<SubPacket> create0x132Packets(uint playerActorId)
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{
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List<SubPacket> packets = new List<SubPacket>();
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packets.Add(_0x132Packet.buildPacket(playerActorId, 0xB, "commandForced"));
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packets.Add(_0x132Packet.buildPacket(playerActorId, 0xA, "commandDefault"));
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packets.Add(_0x132Packet.buildPacket(playerActorId, 0x6, "commandWeak"));
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packets.Add(_0x132Packet.buildPacket(playerActorId, 0x4, "commandContent"));
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packets.Add(_0x132Packet.buildPacket(playerActorId, 0x6, "commandJudgeMode"));
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packets.Add(_0x132Packet.buildPacket(playerActorId, 0x100, "commandRequest"));
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packets.Add(_0x132Packet.buildPacket(playerActorId, 0x100, "widgetCreate"));
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packets.Add(_0x132Packet.buildPacket(playerActorId, 0x100, "macroRequest"));
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return packets;
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}
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public override SubPacket createScriptBindPacket(uint playerActorId)
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{
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List<LuaParam> lParams;
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if (isMyPlayer(playerActorId))
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{
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lParams = LuaUtils.createLuaParamList("/Chara/Player/Player_work", false, false, false, true, 0, false, timers, true);
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}
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else
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lParams = LuaUtils.createLuaParamList("/Chara/Player/Player_work", false, false, false, false, false, true);
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return ActorInstantiatePacket.buildPacket(actorId, playerActorId, actorName, className, lParams);
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}
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public override BasePacket getSpawnPackets(uint playerActorId, uint spawnType)
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{
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List<SubPacket> subpackets = new List<SubPacket>();
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subpackets.Add(createAddActorPacket(playerActorId, 8));
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if (isMyPlayer(playerActorId))
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subpackets.AddRange(create0x132Packets(playerActorId));
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subpackets.Add(createSpeedPacket(playerActorId));
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subpackets.Add(createSpawnPositonPacket(playerActorId, spawnType));
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subpackets.Add(createAppearancePacket(playerActorId));
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subpackets.Add(createNamePacket(playerActorId));
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subpackets.Add(_0xFPacket.buildPacket(playerActorId, playerActorId));
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subpackets.Add(createStatePacket(playerActorId));
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subpackets.Add(createIdleAnimationPacket(playerActorId));
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subpackets.Add(createInitStatusPacket(playerActorId));
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subpackets.Add(createSetActorIconPacket(playerActorId));
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subpackets.Add(createIsZoneingPacket(playerActorId));
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subpackets.AddRange(createPlayerRelatedPackets(playerActorId));
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subpackets.Add(createScriptBindPacket(playerActorId));
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return BasePacket.createPacket(subpackets, true, false);
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}
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public List<SubPacket> createPlayerRelatedPackets(uint playerActorId)
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{
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List<SubPacket> subpackets = new List<SubPacket>();
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if (gcCurrent != 0)
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subpackets.Add(SetGrandCompanyPacket.buildPacket(actorId, playerActorId, gcCurrent, gcRankLimsa, gcRankGridania, gcRankUldah));
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if (currentTitle != 0)
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subpackets.Add(SetPlayerTitlePacket.buildPacket(actorId, playerActorId, currentTitle));
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if (currentJob != 0)
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subpackets.Add(SetCurrentJobPacket.buildPacket(actorId, playerActorId, currentJob));
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if (isMyPlayer(playerActorId))
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{
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subpackets.Add(_0x196Packet.buildPacket(playerActorId, playerActorId));
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if (hasChocobo && chocoboName != null && !chocoboName.Equals(""))
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{
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subpackets.Add(SetChocoboNamePacket.buildPacket(actorId, playerActorId, chocoboName));
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subpackets.Add(SetHasChocoboPacket.buildPacket(playerActorId, hasChocobo));
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}
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if (hasGoobbue)
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subpackets.Add(SetHasGoobbuePacket.buildPacket(playerActorId, hasGoobbue));
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subpackets.Add(SetAchievementPointsPacket.buildPacket(playerActorId, achievementPoints));
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subpackets.Add(Database.getLatestAchievements(this));
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subpackets.Add(Database.getAchievementsPacket(this));
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/*
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if (isInn)
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{
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SetCutsceneBookPacket book = new SetCutsceneBookPacket();
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for (int i = 0; i < book.cutsceneFlags.Length; i++)
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book.cutsceneFlags[i] = true;
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client.queuePacket(book.buildPacket(player.actorID), true, false);
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//
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//subpackets.Add(SetPlayerDreamPacket.buildPacket(playerActorId, );
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}
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*/
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}
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return subpackets;
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}
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public override BasePacket getInitPackets(uint playerActorId)
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{
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ActorPropertyPacketUtil propPacketUtil = new ActorPropertyPacketUtil("/_init", this, playerActorId);
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propPacketUtil.addProperty("charaWork.eventSave.bazaarTax");
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propPacketUtil.addProperty("charaWork.battleSave.potencial");
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//Properties
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for (int i = 0; i < charaWork.property.Length; i++)
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{
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if (charaWork.property[i] != 0)
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propPacketUtil.addProperty(String.Format("charaWork.property[{0}]", i));
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}
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//Parameters
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propPacketUtil.addProperty("charaWork.parameterSave.hp[0]");
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propPacketUtil.addProperty("charaWork.parameterSave.hpMax[0]");
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propPacketUtil.addProperty("charaWork.parameterSave.mp");
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propPacketUtil.addProperty("charaWork.parameterSave.mpMax");
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propPacketUtil.addProperty("charaWork.parameterTemp.tp");
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propPacketUtil.addProperty("charaWork.parameterSave.state_mainSkill[0]");
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propPacketUtil.addProperty("charaWork.parameterSave.state_mainSkillLevel");
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//Status Times
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for (int i = 0; i < charaWork.statusShownTime.Length; i++)
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{
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if (charaWork.statusShownTime[i] != 0xFFFFFFFF)
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propPacketUtil.addProperty(String.Format("charaWork.statusShownTime[{0}]", i));
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}
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//General Parameters
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for (int i = 3; i < charaWork.battleTemp.generalParameter.Length; i++)
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{
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if (charaWork.battleTemp.generalParameter[i] != 0)
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propPacketUtil.addProperty(String.Format("charaWork.battleTemp.generalParameter[{0}]", i));
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}
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propPacketUtil.addProperty("charaWork.battleTemp.castGauge_speed[0]");
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propPacketUtil.addProperty("charaWork.battleTemp.castGauge_speed[1]");
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//Battle Save Skillpoint
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//Commands
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propPacketUtil.addProperty("charaWork.commandBorder");
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for (int i = 0; i < charaWork.command.Length; i++)
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{
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if (charaWork.command[i] != 0)
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propPacketUtil.addProperty(String.Format("charaWork.command[{0}]", i));
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}
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for (int i = 0; i < charaWork.commandCategory.Length; i++)
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{
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charaWork.commandCategory[i] = 1;
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if (charaWork.commandCategory[i] != 0)
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propPacketUtil.addProperty(String.Format("charaWork.commandCategory[{0}]", i));
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}
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for (int i = 0; i < charaWork.commandAcquired.Length; i++)
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{
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if (charaWork.commandAcquired[i] != false)
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propPacketUtil.addProperty(String.Format("charaWork.commandAcquired[{0}]", i));
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}
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for (int i = 0; i < charaWork.additionalCommandAcquired.Length; i++)
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{
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if (charaWork.additionalCommandAcquired[i] != false)
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propPacketUtil.addProperty(String.Format("charaWork.additionalCommandAcquired[{0}]", i));
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}
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for (int i = 0; i < charaWork.parameterSave.commandSlot_compatibility.Length; i++)
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{
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charaWork.parameterSave.commandSlot_compatibility[i] = true;
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if (charaWork.parameterSave.commandSlot_compatibility[i])
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propPacketUtil.addProperty(String.Format("charaWork.parameterSave.commandSlot_compatibility[{0}]", i));
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}
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/*
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for (int i = 0; i < charaWork.parameterSave.commandSlot_recastTime.Length; i++)
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{
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if (charaWork.parameterSave.commandSlot_recastTime[i] != 0)
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propPacketUtil.addProperty(String.Format("charaWork.parameterSave.commandSlot_recastTime[{0}]", i));
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}
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*/
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//System
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propPacketUtil.addProperty("charaWork.parameterTemp.forceControl_float_forClientSelf[0]");
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propPacketUtil.addProperty("charaWork.parameterTemp.forceControl_float_forClientSelf[1]");
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propPacketUtil.addProperty("charaWork.parameterTemp.forceControl_int16_forClientSelf[0]");
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propPacketUtil.addProperty("charaWork.parameterTemp.forceControl_int16_forClientSelf[1]");
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charaWork.parameterTemp.otherClassAbilityCount[0] = 4;
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charaWork.parameterTemp.otherClassAbilityCount[1] = 5;
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charaWork.parameterTemp.giftCount[1] = 5;
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propPacketUtil.addProperty("charaWork.parameterTemp.otherClassAbilityCount[0]");
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propPacketUtil.addProperty("charaWork.parameterTemp.otherClassAbilityCount[1]");
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propPacketUtil.addProperty("charaWork.parameterTemp.giftCount[1]");
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propPacketUtil.addProperty("charaWork.depictionJudge");
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//Scenario
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for (int i = 0; i < playerWork.questScenario.Length; i++)
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{
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if (playerWork.questScenario[i] != 0)
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propPacketUtil.addProperty(String.Format("playerWork.questScenario[{0}]", i));
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}
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//Guildleve - Local
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for (int i = 0; i < playerWork.questGuildleve.Length; i++)
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{
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if (playerWork.questGuildleve[i] != 0)
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propPacketUtil.addProperty(String.Format("playerWork.questGuildleve[{0}]", i));
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}
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//Guildleve - Regional
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for (int i = 0; i < work.guildleveId.Length; i++)
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{
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if (work.guildleveId[i] != 0)
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propPacketUtil.addProperty(String.Format("work.guildleveId[{0}]", i));
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if (work.guildleveDone[i] != false)
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propPacketUtil.addProperty(String.Format("work.guildleveDone[{0}]", i));
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if (work.guildleveChecked[i] != false)
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propPacketUtil.addProperty(String.Format("work.guildleveChecked[{0}]", i));
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}
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//NPC Linkshell
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for (int i = 0; i < playerWork.npcLinkshellChatCalling.Length; i++)
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{
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if (playerWork.npcLinkshellChatCalling[i] != false)
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propPacketUtil.addProperty(String.Format("playerWork.npcLinkshellChatCalling[{0}]", i));
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if (playerWork.npcLinkshellChatExtra[i] != false)
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propPacketUtil.addProperty(String.Format("playerWork.npcLinkshellChatExtra[{0}]", i));
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}
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propPacketUtil.addProperty("playerWork.restBonusExpRate");
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//Profile
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propPacketUtil.addProperty("playerWork.tribe");
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propPacketUtil.addProperty("playerWork.guardian");
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propPacketUtil.addProperty("playerWork.birthdayMonth");
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propPacketUtil.addProperty("playerWork.birthdayDay");
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propPacketUtil.addProperty("playerWork.initialTown");
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return propPacketUtil.done();
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}
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public void sendZoneInPackets(WorldManager world, ushort spawnType)
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{
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queuePacket(SetMapPacket.buildPacket(actorId, zone.regionId, zone.actorId));
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queuePacket(SetMusicPacket.buildPacket(actorId, zone.bgmDay, 0x01));
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queuePacket(SetWeatherPacket.buildPacket(actorId, SetWeatherPacket.WEATHER_CLEAR));
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queuePacket(getSpawnPackets(actorId, spawnType));
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#region grouptest
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//Retainers
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List<ListEntry> retainerListEntries = new List<ListEntry>();
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retainerListEntries.Add(new ListEntry(actorId, 0xFFFFFFFF, 0x139E, false, true, customDisplayName));
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retainerListEntries.Add(new ListEntry(0x23, 0x0, 0xFFFFFFFF, false, false, "TEST1"));
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retainerListEntries.Add(new ListEntry(0x24, 0x0, 0xFFFFFFFF, false, false, "TEST2"));
|
|
retainerListEntries.Add(new ListEntry(0x25, 0x0, 0xFFFFFFFF, false, false, "TEST3"));
|
|
BasePacket retainerListPacket = BasePacket.createPacket(ListUtils.createRetainerList(actorId, 0xF4, 1, 0x800000000004e639, retainerListEntries), true, false);
|
|
playerSession.queuePacket(retainerListPacket);
|
|
|
|
//Party
|
|
List<ListEntry> partyListEntries = new List<ListEntry>();
|
|
partyListEntries.Add(new ListEntry(actorId, 0xFFFFFFFF, 0xFFFFFFFF, false, true, customDisplayName));
|
|
partyListEntries.Add(new ListEntry(0x029B27D3, 0xFFFFFFFF, 0x195, false, true, "Valentine Bluefeather"));
|
|
BasePacket partyListPacket = BasePacket.createPacket(ListUtils.createPartyList(actorId, 0xF4, 1, 0x8000000000696df2, partyListEntries), true, false);
|
|
playerSession.queuePacket(partyListPacket);
|
|
#endregion
|
|
|
|
queuePacket(InventoryBeginChangePacket.buildPacket(actorId));
|
|
inventories[Inventory.NORMAL].sendFullInventory();
|
|
inventories[Inventory.CURRANCY].sendFullInventory();
|
|
inventories[Inventory.KEYITEMS].sendFullInventory();
|
|
inventories[Inventory.BAZAAR].sendFullInventory();
|
|
inventories[Inventory.MELDREQUEST].sendFullInventory();
|
|
inventories[Inventory.LOOT].sendFullInventory();
|
|
#region equipsetup
|
|
// EquipmentListX08Packet initialEqupmentPacket = new EquipmentListX08Packet();
|
|
// initialEqupmentPacket.setItem(EquipmentListX08Packet.SLOT_BODY, 5);
|
|
// initialEqupmentPacket.setItem(EquipmentListX08Packet.SLOT_HEAD, 3);
|
|
// initialEqupmentPacket.setItem(EquipmentListX08Packet.SLOT_UNDERSHIRT, 6);
|
|
// initialEqupmentPacket.setItem(EquipmentListX08Packet.SLOT_UNDERGARMENT, 7);
|
|
// initialEqupmentPacket.setItem(EquipmentListX08Packet.SLOT_MAINHAND, 2);
|
|
// initialEqupmentPacket.setItem(EquipmentListX08Packet.SLOT_LEGS, 8);
|
|
|
|
//Equip Init
|
|
// playerSession.queuePacket(InventorySetBeginPacket.buildPacket(actorId, 0x23, InventorySetBeginPacket.CODE_EQUIPMENT), true, false);
|
|
// playerSession.queuePacket(BasePacket.createPacket(initialEqupmentPacket.buildPackets(actorId), true, false));
|
|
// playerSession.queuePacket(InventorySetEndPacket.buildPacket(actorId), true, false);
|
|
#endregion
|
|
playerSession.queuePacket(InventoryEndChangePacket.buildPacket(actorId), true, false);
|
|
|
|
playerSession.queuePacket(getInitPackets(actorId));
|
|
|
|
BasePacket areaMasterSpawn = zone.getSpawnPackets(actorId);
|
|
BasePacket debugSpawn = world.GetDebugActor().getSpawnPackets(actorId);
|
|
BasePacket worldMasterSpawn = world.GetActor().getSpawnPackets(actorId);
|
|
playerSession.queuePacket(areaMasterSpawn);
|
|
playerSession.queuePacket(debugSpawn);
|
|
playerSession.queuePacket(worldMasterSpawn);
|
|
|
|
#region hardcode
|
|
BasePacket reply10 = new BasePacket("./packets/login/login10.bin"); //Item Storage, Inn Door created
|
|
BasePacket reply11 = new BasePacket("./packets/login/login11.bin"); //NPC Create ??? Final init
|
|
reply10.replaceActorID(actorId);
|
|
reply11.replaceActorID(actorId);
|
|
playerSession.queuePacket(reply10);
|
|
playerSession.queuePacket(reply11);
|
|
#endregion
|
|
|
|
}
|
|
|
|
private void sendRemoveInventoryPackets(List<ushort> slots)
|
|
{
|
|
int currentIndex = 0;
|
|
|
|
while (true)
|
|
{
|
|
if (slots.Count - currentIndex >= 64)
|
|
queuePacket(InventoryRemoveX64Packet.buildPacket(actorId, slots, ref currentIndex));
|
|
else if (slots.Count - currentIndex >= 32)
|
|
queuePacket(InventoryRemoveX32Packet.buildPacket(actorId, slots, ref currentIndex));
|
|
else if (slots.Count - currentIndex >= 16)
|
|
queuePacket(InventoryRemoveX16Packet.buildPacket(actorId, slots, ref currentIndex));
|
|
else if (slots.Count - currentIndex >= 8)
|
|
queuePacket(InventoryRemoveX08Packet.buildPacket(actorId, slots, ref currentIndex));
|
|
else if (slots.Count - currentIndex == 1)
|
|
queuePacket(InventoryRemoveX01Packet.buildPacket(actorId, slots[currentIndex]));
|
|
else
|
|
break;
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
private void sendEquipmentPackets(List<int> indexes)
|
|
{
|
|
int currentIndex = 0;
|
|
|
|
InventorySetBeginPacket.buildPacket(actorId, MAXSIZE_INVENTORY_EQUIPMENT, InventorySetBeginPacket.CODE_EQUIPMENT);
|
|
|
|
while (true)
|
|
{
|
|
if (indexes.Count - currentIndex >= 64)
|
|
queuePacket(EquipmentListX64Packet.buildPacket(actorId, indexes, ref currentIndex));
|
|
else if (indexes.Count - currentIndex >= 32)
|
|
queuePacket(EquipmentListX32Packet.buildPacket(actorId, indexes, ref currentIndex));
|
|
else if (indexes.Count - currentIndex >= 16)
|
|
queuePacket(EquipmentListX16Packet.buildPacket(actorId, indexes, ref currentIndex));
|
|
else if (indexes.Count - currentIndex >= 8)
|
|
queuePacket(EquipmentListX08Packet.buildPacket(actorId, indexes, ref currentIndex));
|
|
else if (indexes.Count - currentIndex == 1)
|
|
queuePacket(EquipmentListX01Packet.buildPacket(actorId, indexes[currentIndex]));
|
|
else
|
|
break;
|
|
}
|
|
|
|
InventorySetEndPacket.buildPacket(actorId);
|
|
}
|
|
*/
|
|
public bool isMyPlayer(uint otherActorId)
|
|
{
|
|
return actorId == otherActorId;
|
|
}
|
|
|
|
public void queuePacket(BasePacket packet)
|
|
{
|
|
playerSession.queuePacket(packet);
|
|
}
|
|
|
|
public void queuePacket(SubPacket packet)
|
|
{
|
|
playerSession.queuePacket(packet, true, false);
|
|
}
|
|
|
|
public void broadcastPacket(SubPacket packet)
|
|
{
|
|
foreach (Actor a in playerSession.actorInstanceList)
|
|
{
|
|
if (a is Player)
|
|
{
|
|
Player p = (Player)a;
|
|
SubPacket clonedPacket = new SubPacket(packet, a.actorId);
|
|
p.queuePacket(clonedPacket);
|
|
}
|
|
}
|
|
}
|
|
|
|
public Zone getZone()
|
|
{
|
|
return zone;
|
|
}
|
|
|
|
public void sendMessage(uint logType, string sender, string message)
|
|
{
|
|
queuePacket(SendMessagePacket.buildPacket(actorId, actorId, logType, sender, message));
|
|
}
|
|
|
|
public void logout()
|
|
{
|
|
queuePacket(LogoutPacket.buildPacket(actorId));
|
|
}
|
|
|
|
public void quitGame()
|
|
{
|
|
queuePacket(QuitPacket.buildPacket(actorId));
|
|
}
|
|
|
|
public void changeMusic(ushort musicId)
|
|
{
|
|
queuePacket(SetMusicPacket.buildPacket(actorId, musicId, 1));
|
|
}
|
|
|
|
public void sendChocoboAppearance()
|
|
{
|
|
queuePacket(SetCurrentMountChocoboPacket.buildPacket(actorId, chocoboAppearance));
|
|
}
|
|
|
|
public void sendGoobbueAppearance()
|
|
{
|
|
queuePacket(SetCurrentMountGoobbuePacket.buildPacket(actorId, 1));
|
|
}
|
|
|
|
public void setMountState(byte mountState)
|
|
{
|
|
this.mountState = mountState;
|
|
}
|
|
|
|
public byte getMountState()
|
|
{
|
|
return mountState;
|
|
}
|
|
|
|
public void doEmote(uint emoteId)
|
|
{
|
|
broadcastPacket(ActorDoEmotePacket.buildPacket(actorId, actorId, emoteId));
|
|
}
|
|
|
|
public void sendGameMessage(Actor sourceActor, Actor textIdOwner, ushort textId, byte log, params object[] msgParams)
|
|
{
|
|
if (msgParams.Length == 0)
|
|
{
|
|
queuePacket(GameMessagePacket.buildPacket(Server.getServer().GetWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log));
|
|
}
|
|
else
|
|
queuePacket(GameMessagePacket.buildPacket(Server.getServer().GetWorldManager().GetActor().actorId, actorId, sourceActor.actorId, textIdOwner.actorId, textId, log, LuaUtils.createLuaParamList(msgParams)));
|
|
}
|
|
|
|
public void sendGameMessage(Actor textIdOwner, ushort textId, byte log, params object[] msgParams)
|
|
{
|
|
if (msgParams.Length == 0)
|
|
queuePacket(GameMessagePacket.buildPacket(Server.getServer().GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log));
|
|
else
|
|
queuePacket(GameMessagePacket.buildPacket(Server.getServer().GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, log, LuaUtils.createLuaParamList(msgParams)));
|
|
}
|
|
|
|
public void sendGameMessage(Actor textIdOwner, ushort textId, byte log, string customSender, params object[] msgParams)
|
|
{
|
|
if (msgParams.Length == 0)
|
|
queuePacket(GameMessagePacket.buildPacket(Server.getServer().GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log));
|
|
else
|
|
queuePacket(GameMessagePacket.buildPacket(Server.getServer().GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, customSender, log, LuaUtils.createLuaParamList(msgParams)));
|
|
}
|
|
|
|
public void sendGameMessage(Actor textIdOwner, ushort textId, byte log, uint displayId, params object[] msgParams)
|
|
{
|
|
if (msgParams.Length == 0)
|
|
queuePacket(GameMessagePacket.buildPacket(Server.getServer().GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log));
|
|
else
|
|
queuePacket(GameMessagePacket.buildPacket(Server.getServer().GetWorldManager().GetActor().actorId, actorId, textIdOwner.actorId, textId, displayId, log, LuaUtils.createLuaParamList(msgParams)));
|
|
}
|
|
|
|
public void broadcastWorldMessage(ushort worldMasterId, params object[] msgParams)
|
|
{
|
|
//SubPacket worldMasterMessage =
|
|
//zone.broadcastPacketAroundActor(this, worldMasterMessage);
|
|
}
|
|
|
|
public Inventory getInventory(ushort type)
|
|
{
|
|
return inventories[type];
|
|
}
|
|
|
|
public void runEventFunction(string functionName, params object[] parameters)
|
|
{
|
|
List<LuaParam> lParams = LuaUtils.createLuaParamList(parameters);
|
|
SubPacket spacket = RunEventFunctionPacket.buildPacket(actorId, eventCurrentOwner, eventCurrentStarter, functionName, lParams);
|
|
spacket.debugPrintSubPacket();
|
|
queuePacket(spacket);
|
|
}
|
|
|
|
public void endEvent()
|
|
{
|
|
SubPacket p = EndEventPacket.buildPacket(actorId, eventCurrentOwner, eventCurrentStarter);
|
|
queuePacket(p);
|
|
|
|
eventCurrentOwner = 0;
|
|
eventCurrentStarter = "";
|
|
eventMenuId = 0;
|
|
}
|
|
|
|
public void setCurrentMenuId(uint id)
|
|
{
|
|
eventMenuId = id;
|
|
}
|
|
|
|
public uint getCurrentMenuId()
|
|
{
|
|
return eventMenuId;
|
|
}
|
|
|
|
public void sendInstanceUpdate()
|
|
{
|
|
|
|
//Update Instance
|
|
List<BasePacket> instanceUpdatePackets = playerSession.updateInstance(zone.getActorsAroundActor(this, 50));
|
|
foreach (BasePacket bp in instanceUpdatePackets)
|
|
{
|
|
// bp.debugPrintPacket();
|
|
queuePacket(bp);
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
}
|