project-meteor-server/FFXIVClassic Map Server/packets/send/player/CutsceneBookSetPacket.cs

168 lines
4.4 KiB
C#

using FFXIVClassic_Lobby_Server.packets;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.send.player
{
class CutsceneBookSetPacket
{
public const ushort OPCODE = 0x01A3;
public const uint PACKET_SIZE = 0150;
private byte[] mainstoryFlags = new byte[7];
private byte[] classFlags = new byte[2*17];
public static SubPacket buildPacket(uint playerActorID)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
byte currentOut = 0;
int byteIndex = 0;
int currentBit = 0;
//Main Scenario
for (int i = 0; i < 60; i++)
{
currentOut = (byte) (1|(currentOut << currentBit));
currentBit++;
if (currentBit >= 8)
{
currentBit = 0;
data[byteIndex] = currentOut;
byteIndex++;
currentOut = 0;
}
}
//Classes
for (int i = 0; i < 340; i++)
{
currentOut = (byte)(1 | (currentOut << currentBit));
currentBit++;
if (currentBit >= 8)
{
currentBit = 0;
data[byteIndex] = currentOut;
byteIndex++;
currentOut = 0;
}
}
//GAP
for (int i = 0; i < 60; i++)
{
currentBit++;
if (currentBit >= 8)
{
currentBit = 0;
byteIndex++;
}
}
//Side Quests
for (int i = 0; i < 372; i++)
{
currentOut = (byte)(1 | (currentOut << currentBit));
currentBit++;
if (currentBit >= 8)
{
currentBit = 0;
data[byteIndex] = currentOut;
byteIndex++;
currentOut = 0;
}
}
//GAP
for (int i = 0; i < 228; i++)
{
currentBit++;
if (currentBit >= 8)
{
currentBit = 0;
byteIndex++;
}
}
//Jobs
for (int i = 0; i < 140; i++)
{
currentOut = (byte)(1 | (currentOut << currentBit));
currentBit++;
if (currentBit >= 8)
{
currentBit = 0;
data[byteIndex] = currentOut;
byteIndex++;
currentOut = 0;
}
}
//GAP
for (int i = 0; i < 61; i++)
{
currentBit++;
if (currentBit >= 8)
{
currentBit = 0;
byteIndex++;
}
}
//Maelstrom
for (int i = 0; i < 200; i++)
{
currentOut = (byte)(1 | (currentOut << currentBit));
currentBit++;
if (currentBit >= 8)
{
currentBit = 0;
data[byteIndex] = currentOut;
byteIndex++;
currentOut = 0;
}
}
//Adders
for (int i = 0; i < 200; i++)
{
currentOut = (byte)(1 | (currentOut << currentBit));
currentBit++;
if (currentBit >= 8)
{
currentBit = 0;
data[byteIndex] = currentOut;
byteIndex++;
currentOut = 0;
}
}
//Flames
for (int i = 0; i < 200; i++)
{
currentOut = (byte)(1 | (currentOut << currentBit));
currentBit++;
if (currentBit >= 8)
{
currentBit = 0;
data[byteIndex] = currentOut;
byteIndex++;
currentOut = 0;
}
}
return new SubPacket(OPCODE, playerActorID, playerActorID, data);
}
}
}