mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
- regex'd in mysqlexception logging - servers can now specify server_port, log_path, log_file - added scripts to import/export all tables (exporting will export a handful of garbage table names, open and check for structure before deleting) - fixed packet logging (thanks deviltti)
49 lines
1.9 KiB
C#
49 lines
1.9 KiB
C#
namespace FFXIVClassic_Map_Server.Actors.Chara
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{
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class BattleTemp
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{
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public const uint NAMEPLATE_SHOWN = 0;
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public const uint TARGETABLE = 1;
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//public const uint NAMEPLATE_SHOWN2 = 2;
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public const uint NAMEPLATE_SHOWN2 = 3;
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public const uint STAT_STRENGTH = 3;
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public const uint STAT_VITALITY = 4;
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public const uint STAT_DEXTERITY = 5;
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public const uint STAT_INTELLIGENCE = 6;
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public const uint STAT_MIND = 7;
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public const uint STAT_PIETY = 8;
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public const uint STAT_RESISTANCE_FIRE = 9;
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public const uint STAT_RESISTANCE_ICE = 10;
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public const uint STAT_RESISTANCE_WIND = 11;
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public const uint STAT_RESISTANCE_LIGHTNING = 12;
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public const uint STAT_RESISTANCE_EARTH = 13;
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public const uint STAT_RESISTANCE_WATER = 14;
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public const uint STAT_ATTACK = 17;
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public const uint STAT_ACCURACY = 15;
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public const uint STAT_NORMALDEFENSE = 18;
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public const uint STAT_EVASION = 16;
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public const uint STAT_ATTACK_MAGIC = 24;
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public const uint STAT_HEAL_MAGIC = 25;
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public const uint STAT_ENCHANCEMENT_MAGIC_POTENCY = 26;
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public const uint STAT_ENFEEBLING_MAGIC_POTENCY = 27;
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public const uint STAT_MAGIC_ACCURACY = 28;
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public const uint STAT_MAGIC_EVASION = 29;
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public const uint STAT_CRAFT_PROCESSING = 30;
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public const uint STAT_CRAFT_MAGIC_PROCESSING = 31;
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public const uint STAT_CRAFT_PROCESS_CONTROL = 32;
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public const uint STAT_HARVEST_POTENCY = 33;
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public const uint STAT_HARVEST_LIMIT = 34;
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public const uint STAT_HARVEST_RATE = 35;
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public float[] castGauge_speed = { 1.0f, 0.25f};
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public bool[] timingCommandFlag = new bool[4];
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public ushort[] generalParameter = new ushort[35];
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}
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}
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