project-meteor-server/FFXIVClassic Map Server
Tahir Akhlaq c7b87c0d89 effect timers now display (<3 ion)
- added source/target to effects
- todo: send battle packet crap
2017-07-27 22:19:20 +01:00
..
actors effect timers now display (<3 ion) 2017-07-27 22:19:20 +01:00
dataobjects Merge branch 'develop' of https://bitbucket.org/Ioncannon/ffxiv-classic-server into ai 2017-07-11 20:52:43 +01:00
lua fixed some timers 2017-07-27 03:58:42 +01:00
navmesh moved vector3 to common 2017-06-29 19:14:03 +01:00
packets Add equip ability functions 2017-07-11 09:08:50 -05:00
Properties initial navmesh stuff 2017-06-29 18:45:39 +01:00
utils Add equip ability functions 2017-07-11 09:08:50 -05:00
App.config initial navmesh stuff 2017-06-29 18:45:39 +01:00
CommandProcessor.cs Add equip ability functions 2017-07-11 09:08:50 -05:00
ConfigConstants.cs added db launch args and improved import time on gamedata_actor_class.sql 2017-03-25 04:36:19 +00:00
Database.cs effect timers now display (<3 ion) 2017-07-27 22:19:20 +01:00
FFXIVClassic Map Server.csproj added status effect loading 2017-07-15 22:11:22 +01:00
inventorys_packets.txt New debug packets. 2015-10-04 22:42:20 -04:00
NLog.config Fixed NLog config for map server. Added some debug printouts while testing. 2016-08-29 09:03:48 -04:00
NLog.xsd accidentally mass replaced "target", fixed now 2016-06-15 04:27:25 +01:00
packages.config initial navmesh stuff 2017-06-29 18:45:39 +01:00
PacketProcessor.cs Add equip ability functions 2017-07-11 09:08:50 -05:00
Program.cs fixed high cpu usage caused by spawning stupid amounts of script objects each tick 2017-07-18 04:54:05 +01:00
Server.cs added status effect loading 2017-07-15 22:11:22 +01:00
SharpNav.dll initial navmesh stuff 2017-06-29 18:45:39 +01:00
WorldManager.cs fixed high cpu usage caused by spawning stupid amounts of script objects each tick 2017-07-18 04:54:05 +01:00