project-meteor-server/FFXIVClassic Map Server/packets/receive/events/EventStartPacket.cs

67 lines
2.0 KiB
C#

using FFXIVClassic_Map_Server.lua;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.packets.receive.events
{
class EventStartPacket
{
public const ushort OPCODE = 0x012D;
public const uint PACKET_SIZE = 0xD8;
public bool invalidPacket = false;
public uint actorID;
public uint scriptOwnerActorID;
public uint val1;
public uint val2;
public byte val3;
public string eventStarter;
public List<LuaParam> luaParams;
public EventStartPacket(byte[] data)
{
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryReader binReader = new BinaryReader(mem))
{
try{
actorID = binReader.ReadUInt32();
scriptOwnerActorID = binReader.ReadUInt32();
val1 = binReader.ReadUInt32();
val2 = binReader.ReadUInt32();
val3 = binReader.ReadByte();
List<byte> strList = new List<byte>();
byte curByte;
while ((curByte = binReader.ReadByte())!=0)
{
strList.Add(curByte);
}
eventStarter = Encoding.ASCII.GetString(strList.ToArray());
binReader.ReadUInt32();
binReader.ReadUInt32();
binReader.ReadUInt32();
binReader.ReadUInt32();
binReader.ReadByte();
luaParams = LuaUtils.readLuaParams(binReader);
}
catch (Exception){
invalidPacket = true;
}
}
}
}
}
}