project-meteor-server/FFXIVClassic Map Server/actors/group/MonsterParty.cs

64 lines
2.0 KiB
C#

using FFXIVClassic.Common;
using FFXIVClassic_Map_Server.dataobjects;
using FFXIVClassic_Map_Server.packets.send.group;
using FFXIVClassic_Map_Server.packets.send.groups;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.actors.group
{
class MonsterParty : Group
{
private List<uint> monsterMembers = new List<uint>();
public MonsterParty(ulong groupIndex, uint[] initialMonsterMembers)
: base(groupIndex)
{
for (int i = 0; i < initialMonsterMembers.Length; i++)
monsterMembers.Add(initialMonsterMembers[i]);
}
public void AddMember(uint memberId)
{
monsterMembers.Add(memberId);
SendGroupPacketsAll(monsterMembers);
}
public void RemoveMember(uint memberId)
{
monsterMembers.Remove(memberId);
SendGroupPacketsAll(monsterMembers);
}
public override List<GroupMember> BuildMemberList(uint id)
{
List<GroupMember> groupMembers = new List<GroupMember>();
groupMembers.Add(new GroupMember(id, -1, 0, false, true, Server.GetWorldManager().GetActorInWorld(id).customDisplayName));
foreach (uint charaId in monsterMembers)
{
if (charaId != id)
groupMembers.Add(new GroupMember(charaId, -1, 0, false, true, Server.GetWorldManager().GetActorInWorld(charaId).customDisplayName));
}
return groupMembers;
}
public override void SendInitWorkValues(Session session)
{
SynchGroupWorkValuesPacket groupWork = new SynchGroupWorkValuesPacket(groupIndex);
groupWork.setTarget("/_init");
SubPacket test = groupWork.buildPacket(session.id, session.id);
session.QueuePacket(test, true, false);
}
public override uint GetTypeId()
{
return Group.MonsterPartyGroup;
}
}
}