project-meteor-server/data/scripts/directors/Quest/QuestDirectorMan0g001.lua

82 lines
2.2 KiB
Lua

require ("global")
require ("tutorial")
require ("quests/man/man0g0")
--processTtrBtl001: Active Mode Tutorial
--processTtrBtl002: Targetting Tutorial (After active mode done)
function init()
return "/Director/Quest/QuestDirectorMan0g001";
end
function onEventStarted(player, actor, triggerName)
man0g0Quest = player:GetQuest("Man0g0");
startTutorialMode(player);
callClientFunction(player, "delegateEvent", player, man0g0Quest, "processTtrBtl001", nil, nil, nil);
player:EndEvent();
waitForSignal("playerActive");
wait(1); --If this isn't here, the scripts bugs out. TODO: Find a better alternative.
kickEventContinue(player, actor, "noticeEvent", "noticeEvent");
callClientFunction(player, "delegateEvent", player, man0g0Quest, "processTtrBtl002", nil, nil, nil);
player:EndEvent();
wait(4);
closeTutorialWidget(player);
showTutorialSuccessWidget(player, 9055); --Open TutorialSuccessWidget for attacking enemy
wait(3);
openTutorialWidget(player, CONTROLLER_KEYBOARD, TUTORIAL_TP);
wait(5);
closeTutorialWidget(player);
openTutorialWidget(player, CONTROLLER_KEYBOARD, TUTORIAL_WEAPONSKILLS);
wait(4); --Should be wait for weaponskillUsed signal
closeTutorialWidget(player);
showTutorialSuccessWidget(player, 9065); --Open TutorialSuccessWidget for weapon skill
wait(6); --Should be wait for mobkill
worldMaster = GetWorldMaster();
player:SendDataPacket("attention", worldMaster, "", 51073, 2);
wait(7);
player:ChangeMusic(7);
player:ChangeState(0);
kickEventContinue(player, actor, "noticeEvent", "noticeEvent");
callClientFunction(player, "delegateEvent", player, man0g0Quest, "processEvent020_1", nil, nil, nil);
--[[
IF DoW:
OpenWidget (TP)
IF TP REACHED:
CloseWidget
OpenWidget (WS)
IF WS USED:
Success
CloseWidget
ELSE MAGIC:
OpenWidget (DEFEAT ENEMY)
]]
man0g0Quest:NextPhase(10);
player:EndEvent();
GetWorldManager():DoZoneChange(player, 155, "PrivateAreaMasterPast", 1, 15, 175.38, -1.21, -1156.51, -2.1);
end
function onUpdate()
end
function onTalkEvent(player, npc)
end
function onPushEvent(player, npc)
end
function onCommandEvent(player, command)
end
function onEventUpdate(player, npc)
end
function onCommand(player, command)
end