project-meteor-server/FFXIVClassic Map Server/Properties/Resources.resx
2016-04-08 00:51:34 -07:00

219 lines
10 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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<data name="CPgivecurrency" xml:space="preserve">
<value>Adds the specified currency to the current player's inventory
*Syntax: givecurrency &lt;quantity&gt;
givecurrency &lt;quantity&gt; &lt;type&gt;
&lt;type&gt; is the specific type of currency desired, defaults to gil if no type specified</value>
</data>
<data name="CPgiveitem" xml:space="preserve">
<value>Adds the specified items to the current player's inventory
*Syntax: giveitem &lt;item id&gt;
giveitem &lt;item id&gt; &lt;quantity&gt;
giveitem &lt;item id&gt; &lt;quantity&gt; &lt;type&gt;
&lt;item id&gt; is the item's specific id as defined in the server database
&lt;type&gt; is the type as defined in the server database (defaults to standard item if not specified)</value>
</data>
<data name="CPgivekeyitem" xml:space="preserve">
<value>Adds the specified key item to the current player's inventory
*Syntax: givekeyitem &lt;item id&gt;
&lt;item id&gt; is the key item's specific id as defined in the server database</value>
</data>
<data name="CPhelp" xml:space="preserve">
<value>Use !help(command) for details
Available commands:
Standard: mypos, music, warp
Server Administration: givecurrency, giveitem, givekeyitem, removecurrency, removekeyitem, reloaditems, reloadzones</value>
</data>
<data name="CPmusic" xml:space="preserve">
<value>Changes the currently playing background music
*Syntax: music &lt;music id&gt;
&lt;music id&gt; is the key item's specific id as defined in the server database</value>
</data>
<data name="CPmypos" xml:space="preserve">
<value>Prints out your current location
*Note: The X/Y/Z coordinates do not correspond to the coordinates listed in the in-game map, they are based on the underlying game data</value>
</data>
<data name="CPproperty" xml:space="preserve">
<value>*Syntax: property &lt;value 1&gt; &lt;value 2&gt; &lt;value 3&gt;</value>
</data>
<data name="CPproperty2" xml:space="preserve">
<value>*Syntax: property2 &lt;value 1&gt; &lt;value 2&gt; &lt;value 3&gt;</value>
</data>
<data name="CPreloaditems" xml:space="preserve">
<value>Reloads the current item data from the database</value>
</data>
<data name="CPreloadzones" xml:space="preserve">
<value>Reloads the current zone data from the database</value>
</data>
<data name="CPremovecurrency" xml:space="preserve">
<value>Removes the specified currency from the current player's inventory
*Syntax: removecurrency &lt;quantity&gt;
removecurrency &lt;quantity&gt; &lt;type&gt;
&lt;type&gt; is the specific type of currency desired, defaults to gil if no type specified</value>
</data>
<data name="CPremoveitem" xml:space="preserve">
<value>Removes the specified items to the current player's inventory
*Syntax: removeitem &lt;itemid&gt;
removeitem &lt;itemid&gt; &lt;quantity&gt;
&lt;item id&gt; is the item's specific id as defined in the server database</value>
</data>
<data name="CPremovekeyitem" xml:space="preserve">
<value>Removes the specified key item to the current player's inventory
*Syntax: removekeyitem &lt;itemid&gt;
&lt;item id&gt; is the key item's specific id as defined in the server database</value>
</data>
<data name="CPsendpacket" xml:space="preserve">
<value>Server sends a special packet to the client
*Syntax: sendpacket &lt;path to packet&gt;
&lt;Path to packet&gt; is the path to the packet, starting in &lt;map server install location&gt;\packet</value>
</data>
<data name="CPsetgraphic" xml:space="preserve">
<value>Overrides the currently displayed character equipment in a specific slot
*Note: Similar to Glamours in FFXIV:ARR, the overridden graphics are purely cosmetic, they do not affect the underlying stats of whatever is equipped on that slot
*Syntax: sendpacket &lt;slot&gt; &lt;wid&gt; &lt;eid&gt; &lt;vid&gt; &lt;cid&gt;
&lt;w/e/v/c id&gt; are as defined in the client game data</value>
</data>
<data name="CPwarp" xml:space="preserve">
<value>Teleports the player to the specified location
*Note: You can teleport relative to your current position by putting a @ in front of a value, cannot be combined with a zone id or instance name
*Syntax: warp &lt;location list&gt;
warp &lt;X coordinate&gt; &lt;Y coordinate&gt; &lt;Z coordinate&gt;
warp &lt;zone id&gt; &lt;X coordinate&gt; &lt;Y coordinate&gt; &lt;Z coordinate&gt;
warp &lt;zone id&gt; &lt;instance&gt; &lt;X coordinate&gt; &lt;Y coordinate&gt; &lt;Z coordinate&gt;
&lt;location list&gt; is a pre-defined list of locations from the server database
&lt;zone id&gt; is the zone's id as defined in the server database
&lt;instance&gt; is an instanced copy of the desired zone that's only visible to the current player</value>
</data>
</root>