..
battle
Bug fixes.
2018-05-27 14:51:39 -05:00
events
More subpacket cleanup.
2017-06-27 13:52:47 -04:00
inventory
Cleaned up inventory packets.
2017-06-27 17:07:29 -04:00
_0x132Packet.cs
Started removing all target actor id references.
2017-06-27 13:23:05 -04:00
_0xFPacket.cs
Started removing all target actor id references.
2017-06-27 13:23:05 -04:00
ActorDoEmotePacket.cs
Started removing all target actor id references.
2017-06-27 13:23:05 -04:00
ActorInstantiatePacket.cs
Started removing all target actor id references.
2017-06-27 13:23:05 -04:00
ActorSpecialGraphicPacket.cs
Started removing all target actor id references.
2017-06-27 13:23:05 -04:00
AddActorPacket.cs
Started removing all target actor id references.
2017-06-27 13:23:05 -04:00
DeleteAllActorsPacket.cs
Started removing all target actor id references.
2017-06-27 13:23:05 -04:00
MoveActorToPositionPacket.cs
Started removing all target actor id references.
2017-06-27 13:23:05 -04:00
PlayAnimationOnActorPacket.cs
Started removing all target actor id references.
2017-06-27 13:23:05 -04:00
PlayBGAnimation.cs
Started removing all target actor id references.
2017-06-27 13:23:05 -04:00
RemoveActorPacket.cs
Started removing all target actor id references.
2017-06-27 13:23:05 -04:00
SetActorAppearancePacket.cs
Started removing all target actor id references.
2017-06-27 13:23:05 -04:00
SetActorBGPropertiesPacket.cs
Removed duplicate 0xD9 packet. Renamed 0xD8 to SetActorBGPropertiesPacket.
2017-06-27 17:37:13 -04:00
SetActorIconPacket.cs
Started removing all target actor id references.
2017-06-27 13:23:05 -04:00
SetActorIsZoningPacket.cs
Started removing all target actor id references.
2017-06-27 13:23:05 -04:00
SetActorNamePacket.cs
Started removing all target actor id references.
2017-06-27 13:23:05 -04:00
SetActorPositionPacket.cs
Started removing all target actor id references.
2017-06-27 13:23:05 -04:00
SetActorPropetyPacket.cs
Added party to Gridania opening, fixed BattleActionx18 and made it so x18 is used for packets with more than 10 targets. Changed how death works. Added respawn time and roam modifiers. Added TryAggro functions and moved aggroing out of roaming and helpplayers. Fixed high cpu usage in zone's OnUpdate function. Fixed work value in player update
2017-12-08 00:58:39 -06:00
SetActorSpeedPacket.cs
Started removing all target actor id references.
2017-06-27 13:23:05 -04:00
SetActorStatePacket.cs
added ion's and showmo's enums
2017-08-26 17:46:45 +01:00
SetActorStatusAllPacket.cs
Started removing all target actor id references.
2017-06-27 13:23:05 -04:00
SetActorStatusPacket.cs
Started removing all target actor id references.
2017-06-27 13:23:05 -04:00
SetActorSubStatPacket.cs
Fixed screwed up cast animation.
2017-08-29 22:27:32 -04:00
SetActorTargetAnimatedPacket.cs
Started removing all target actor id references.
2017-06-27 13:23:05 -04:00
SetActorTargetPacket.cs
Started removing all target actor id references.
2017-06-27 13:23:05 -04:00