mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
# Conflicts: # FFXIVClassic Lobby Server/FFXIVClassic Lobby Server.csproj # FFXIVClassic Map Server/Database.cs # FFXIVClassic Map Server/FFXIVClassic Map Server.csproj # FFXIVClassic Map Server/PacketProcessor.cs # FFXIVClassic Map Server/WorldManager.cs # FFXIVClassic Map Server/actors/Actor.cs # FFXIVClassic Map Server/actors/area/Area.cs # FFXIVClassic Map Server/actors/chara/player/Player.cs # FFXIVClassic Map Server/lua/LuaPlayer.cs # data/scripts/base/chara/npc/populace/PopulaceChocoboLender.lua # data/scripts/commands/gm/speed.lua # data/scripts/commands/gm/warp.lua # data/scripts/global.lua # data/scripts/player.lua # data/scripts/unique/fst0Town01a/PopulaceStandard/khuma_moshroca.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/ahldskyf.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/angry_river.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/ansgor.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/arnegis.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/arthurioux.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/astrid.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/audaine.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/bango_zango.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/bayard.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/bloemerl.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/bmallpa.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/bnhapla.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/chichiroon.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/drowsy-eyed_adventurer.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/eugennoix.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/fickle_beggar.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/hob.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/ivan.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/maetistym.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/mharelak.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/muscle-bound_deckhand.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/pasty-faced_adventurer.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/pearly-toothed_porter.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/ptahjha.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/suspicious-looking_traveler.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/syhrdaeg.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/syngsmyd.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/tatasako.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/tefh_moshroca.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/thata_khamazom.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/thosinbaen.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/tittering_traveler.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/totoruto.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/triaine.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/trinne.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/unconscious_adventurer.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/undsatz.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/vhynho.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/waekbyrt.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/whahtoa.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/wyra_khamazom.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/wyrstmann.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/xavalien.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/zonggo.lua # data/scripts/unique/sea0Town01a/PopulaceStandard/zuzule.lua # sql/server_zones_spawnlocations.sql
30 lines
803 B
C#
30 lines
803 B
C#
using FFXIVClassic_Map_Server.lua;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
|
|
using FFXIVClassic.Common;
|
|
|
|
namespace FFXIVClassic_Map_Server.packets.send.player
|
|
{
|
|
class GenericDataPacket
|
|
{
|
|
public const ushort OPCODE = 0x0133;
|
|
public const uint PACKET_SIZE = 0xE0;
|
|
|
|
public static SubPacket BuildPacket(uint sourceActorId, List<LuaParam> luaParams)
|
|
{
|
|
byte[] data = new byte[PACKET_SIZE - 0x20];
|
|
|
|
using (MemoryStream mem = new MemoryStream(data))
|
|
{
|
|
using (BinaryWriter binWriter = new BinaryWriter(mem))
|
|
{
|
|
LuaUtils.WriteLuaParams(binWriter, luaParams);
|
|
}
|
|
}
|
|
|
|
return new SubPacket(OPCODE, sourceActorId, data);
|
|
}
|
|
}
|
|
}
|