project-meteor-server/data/scripts/effects/blood_for_blood.lua
yogurt c5ce2ec771 Combat additions
Added formulas for base EXP gain and chain experience
Added basic scripts for most player abilities and effects
Added stat gains for some abilities
Changed status flags
Fixed bug with player death
Fixed bug where auto attacks didnt work when not locked on
Added traits
2018-04-18 16:06:41 -05:00

21 lines
571 B
Lua

require("modifiers")
require("hiteffect")
--Takes 10% of hp rounded down
--Random guess, but increases damage by 10% (12.5% traited)?
function onPreAction(caster, target, effect, skill, action, actionContainer)
local hpToRemove = math.floor(caster.GetHP() * 0.10);
local modifier = 1.10;
if (effect.GetTier() == 2) then
modifier = 1.25;
end
action.amount = action.amount * modifier;
caster.DelHP(hpToRemove);
--Remove status and add message
actionContainer.AddAction(target.statusEffects.RemoveForBattleAction(effect));
end;