mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
Added formulas for base EXP gain and chain experience Added basic scripts for most player abilities and effects Added stat gains for some abilities Changed status flags Fixed bug with player death Fixed bug where auto attacks didnt work when not locked on Added traits
21 lines
571 B
Lua
21 lines
571 B
Lua
require("modifiers")
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require("hiteffect")
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--Takes 10% of hp rounded down
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--Random guess, but increases damage by 10% (12.5% traited)?
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function onPreAction(caster, target, effect, skill, action, actionContainer)
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local hpToRemove = math.floor(caster.GetHP() * 0.10);
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local modifier = 1.10;
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if (effect.GetTier() == 2) then
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modifier = 1.25;
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end
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action.amount = action.amount * modifier;
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caster.DelHP(hpToRemove);
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--Remove status and add message
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actionContainer.AddAction(target.statusEffects.RemoveForBattleAction(effect));
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end;
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