project-meteor-server/data/scripts/effects/bloodbath.lua
yogurt c5ce2ec771 Combat additions
Added formulas for base EXP gain and chain experience
Added basic scripts for most player abilities and effects
Added stat gains for some abilities
Changed status flags
Fixed bug with player death
Fixed bug where auto attacks didnt work when not locked on
Added traits
2018-04-18 16:06:41 -05:00

25 lines
1.1 KiB
Lua

require("modifiers");
require("battleutils");
--Absorb HP on next WS or ability
function onHit(effect, attacker, defender, action, actionContainer)
--1.21: Absorb HP amount no longer affected by player VIT rating.
--Bloodbath seems based on both defener and attacker's stats, even after 1.21.
--Miser's Mistriss seems to resist the effect, whereas nael gets absorbed more than 100%
--Garuda resists a small amount
--Unclear what it's based on.
--Possibly magic resist? Slashing resist?
--For now using 1.0 as baseline since that seems to be the average
if action.commandType == CommandType.Weaponskill or action.commandType == CommandType.Ability then
local absorbModifier = 1.0
local absorbAmount = action.amount * absorbModifier;
attacker.AddHP(absorbAmount);
--30332: You absorb hp from target
actionContainer.AddHPAction(defender.actorId, 30332, absorbAmount)
--Bloodbath is lost after absorbing hp
actionContainer.AddAction(defender.statusEffects.RemoveStatusEffectForBattleAction(effect));
end
end;