project-meteor-server/data/scripts/effects/power_surge_I.lua
yogurt c5ce2ec771 Combat additions
Added formulas for base EXP gain and chain experience
Added basic scripts for most player abilities and effects
Added stat gains for some abilities
Changed status flags
Fixed bug with player death
Fixed bug where auto attacks didnt work when not locked on
Added traits
2018-04-18 16:06:41 -05:00

30 lines
978 B
Lua

require("modifiers")
require("hiteffect")
require("battleutils")
--https://www.bluegartr.com/threads/107403-Stats-and-how-they-work/page22
function onGain(owner, effect)
owner.AddMod(modifiersGlobal.Attack, 115);
owner.SubtractMod(modifiersGlobal.Defense, 158);
end
function onCommandStart(effect, owner, command, actionContainer)
--if command is a weaponskill or jump
--27266: jump
if command.GetCommandType() == CommandType.Weaponskill or command.id == 27266 then
effect.SetTier(effect.GetTier() + 1);
--Takes 10 weaponskills/jumps to increase level
if effect.GetTier() > 10 then
local action = owner.statusEffects.ReplaceEffect(effect, 223213, 1, 1, 60);
actionContainer.AddAction(action);
else
effect.RefreshTime();
end
end
end
function onLose(owner, effect)
owner.SubtractMod(modifiersGlobal.Attack, 115);
owner.AddMod(modifiersGlobal.Defense, 158);
end