project-meteor-server/Map Server/Packets/Send/Actor/Events/SetEventStatusPacket.cs

53 lines
1.9 KiB
C#

/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using System;
using System.IO;
using System.Text;
using Meteor.Common;
namespace Meteor.Map.packets.send.actor.events
{
class SetEventStatusPacket
{
public const ushort OPCODE = 0x0136;
public const uint PACKET_SIZE = 0x48;
public static SubPacket BuildPacket(uint sourceActorId, bool enabled, byte type, string conditionName)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write((UInt32)(enabled ? 1 : 0));
binWriter.Write((Byte)type);
binWriter.Write(Encoding.ASCII.GetBytes(conditionName), 0, Encoding.ASCII.GetByteCount(conditionName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(conditionName));
}
}
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}