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36 lines
1.2 KiB
C#
36 lines
1.2 KiB
C#
using System;
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using System.IO;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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class ActorDoEmotePacket
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{
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public const ushort OPCODE = 0x00E1;
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public const uint PACKET_SIZE = 0x30;
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public static SubPacket BuildPacket(uint sourceActorId, uint targetActorId, uint targettedActorId, uint emoteID)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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if (targettedActorId == 0xC0000000)
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targettedActorId = sourceActorId;
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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uint realAnimID = 0x5000000 | ((emoteID - 100) << 12);
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uint realDescID = 20000 + ((emoteID - 1) * 10) + (targettedActorId == sourceActorId ? (uint)2 : (uint)1);
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binWriter.Write((UInt32)realAnimID);
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binWriter.Write((UInt32)targettedActorId);
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binWriter.Write((UInt32)realDescID);
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}
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}
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SubPacket packet = new SubPacket(OPCODE, sourceActorId, targetActorId, data);
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packet.DebugPrintSubPacket();
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return packet;
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}
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}
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}
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