project-meteor-server/FFXIVClassic Lobby Server/packets/receive/CharacterModifyPacket.cs

49 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Lobby_Server.packets.receive
{
class CharacterModifyPacket
{
public UInt64 sequence;
public uint characterId;
public uint personType;
public byte slot;
public byte command;
public ushort worldId;
public String characterName;
public String characterInfoEncoded;
public bool invalidPacket = false;
public CharacterModifyPacket(byte[] data)
{
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryReader binReader = new BinaryReader(mem))
{
try
{
sequence = binReader.ReadUInt64();
characterId = binReader.ReadUInt32();
personType = binReader.ReadUInt32();
slot = binReader.ReadByte();
command = binReader.ReadByte();
worldId = binReader.ReadUInt16();
characterName = Encoding.ASCII.GetString(binReader.ReadBytes(0x20)).Trim(new[] { '\0' });
characterInfoEncoded = Encoding.ASCII.GetString(binReader.ReadBytes(0x190)).Trim(new[] { '\0' });
}
catch (Exception){
invalidPacket = true;
}
}
}
}
}
}