project-meteor-server/FFXIVClassic Map Server/actors/chara/BattleTemp.cs
2016-01-20 23:18:10 -05:00

55 lines
2.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FFXIVClassic_Map_Server.Actors.Chara
{
class BattleTemp
{
public const uint NAMEPLATE_SHOWN = 0;
public const uint TARGETABLE = 1;
//public const uint NAMEPLATE_SHOWN2 = 2;
public const uint NAMEPLATE_SHOWN2 = 3;
public const uint STAT_STRENGTH = 3;
public const uint STAT_VITALITY = 4;
public const uint STAT_DEXTERITY = 5;
public const uint STAT_INTELLIGENCE = 6;
public const uint STAT_MIND = 7;
public const uint STAT_PIETY = 8;
public const uint STAT_RESISTANCE_FIRE = 9;
public const uint STAT_RESISTANCE_ICE = 10;
public const uint STAT_RESISTANCE_WIND = 11;
public const uint STAT_RESISTANCE_LIGHTNING = 12;
public const uint STAT_RESISTANCE_EARTH = 13;
public const uint STAT_RESISTANCE_WATER = 14;
public const uint STAT_ATTACK = 17;
public const uint STAT_ACCURACY = 15;
public const uint STAT_NORMALDEFENSE = 18;
public const uint STAT_EVASION = 16;
public const uint STAT_ATTACK_MAGIC = 24;
public const uint STAT_HEAL_MAGIC = 25;
public const uint STAT_ENCHANCEMENT_MAGIC_POTENCY = 26;
public const uint STAT_ENFEEBLING_MAGIC_POTENCY = 27;
public const uint STAT_MAGIC_ACCURACY = 28;
public const uint STAT_MAGIC_EVASION = 29;
public const uint STAT_CRAFT_PROCESSING = 30;
public const uint STAT_CRAFT_MAGIC_PROCESSING = 31;
public const uint STAT_CRAFT_PROCESS_CONTROL = 32;
public const uint STAT_HARVEST_POTENCY = 33;
public const uint STAT_HARVEST_LIMIT = 34;
public const uint STAT_HARVEST_RATE = 35;
public float[] castGauge_speed = { 1.0f, 0.25f};
public bool[] timingCommandFlag = new bool[4];
public ushort[] generalParameter = new ushort[35];
}
}