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https://bitbucket.org/Ioncannon/project-meteor-server.git
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148 lines
4.8 KiB
C#
148 lines
4.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.dataobjects
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{
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class Item
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{
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//Basic
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public readonly string id;
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public readonly string name;
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//_item sheet
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public readonly string category;
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public readonly int maxStack;
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public readonly bool isRare;
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public readonly bool isExclusive;
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//itemData sheet
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public readonly int durability;
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public readonly int icon;
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public readonly int king;
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public readonly int color;
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public readonly int material;
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public readonly int decoration;
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public readonly int use;
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public readonly int mainSkill;
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public readonly int unknown1;
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public readonly int level;
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public readonly int compatibility;
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public readonly float effectMagnitude;
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public readonly float effectRate;
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public readonly float shieldBlocking;
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public readonly float effectDuration;
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public readonly float recastTime;
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public readonly float unknown2;
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public readonly byte recastGroup;
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public readonly int repairSkill;
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public readonly int repairItem;
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public readonly int repairItemNum;
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public readonly int repairLevel;
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public readonly int repairLicense;
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}
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class EquipmentItem : Item
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{
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//equipment sheet
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public readonly int equipPoint;
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public readonly short equipTribe1;
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public readonly ushort unknown1;
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public readonly short equipTribe2;
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public readonly ushort unknown2;
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public readonly short equipTribe3;
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public readonly ushort unknown3;
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public readonly short equipTribe4;
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public readonly ushort unknown4;
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public readonly int paramBonusType1;
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public readonly short paramBonusValue1;
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public readonly int paramBonusType2;
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public readonly short paramBonusValue2;
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public readonly int paramBonusType3;
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public readonly short paramBonusValue3;
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public readonly int paramBonusType4;
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public readonly short paramBonusValue4;
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public readonly int paramBonusAtSlotType;
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public readonly short paramBonusAtSlotValue;
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public readonly int elementalBonusType;
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public readonly short elementalBonusValue;
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}
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class WeaponItem : EquipmentItem
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{
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//graphics
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public readonly int graphicsWeaponId;
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public readonly int graphicsEquipId;
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public readonly int graphicsVariantId;
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public readonly int graphicsColorId;
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//weapon sheet
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public readonly short attack;
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public readonly short magicAttack;
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public readonly short craftProcessing;
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public readonly short craftMagicProcessing;
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public readonly short harvestPotency;
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public readonly short harvestLimit;
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public readonly byte frequency;
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public readonly short rate;
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public readonly short magicRate;
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public readonly short craftProcessControl;
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public readonly short harvestRate;
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public readonly short critical;
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public readonly short magicCritical;
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public readonly short parry;
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public readonly int damageAttributeType1;
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public readonly float damageAttributeValue1;
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public readonly int damageAttributeType2;
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public readonly float damageAttributeValue2;
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public readonly int damageAttributeType3;
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public readonly float damageAttributeValue3;
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}
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class ArmorItem : EquipmentItem
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{
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//graphics
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public readonly int graphicsArmorId;
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public readonly int graphicsEquipId;
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public readonly int graphicsVariantId;
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public readonly int graphicsColorId;
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//armor sheet
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public readonly short defence;
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public readonly short magicDefence;
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public readonly short criticalDefense;
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public readonly short evasion;
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public readonly short magicResistance;
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public readonly int damageDefenseType1;
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public readonly short damageDefenseValue1;
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public readonly int damageDefenseType2;
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public readonly short damageDefenseValue2;
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public readonly int damageDefenseType3;
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public readonly short damageDefenseValue3;
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public readonly int damageDefenseType4;
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public readonly short damageDefenseValue4;
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}
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class AccessoryItem : EquipmentItem
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{
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//graphics
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public readonly int graphicsAccessoryId;
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public readonly int graphicsEquipId;
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public readonly int graphicsVariantId;
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public readonly int graphicsColorId;
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//accessory sheet
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public readonly byte power;
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public readonly byte size;
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}
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}
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