project-meteor-server/FFXIVClassic Map Server/packets/send/Actor
2016-01-10 11:47:22 -05:00
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inventory Added new equipment change packet. Renamed ChangeEquipmentPacket to EquipmentChangePacket. Renamed folder Actor to actor. 2015-10-06 11:53:40 -04:00
_0x132Packet.cs Implemented the SetIdleAnimation packet, and a placeholder for packet 0x132 used to login. 2016-01-02 18:16:38 -05:00
_0xFPacket.cs Can queue subpackets now (automatically creates basepacket). List packets implemented. Base packets fully figured out and implemented. Login has been stablized and no longer crashes. Implemented the following packets: List Packets, Set Job packet, chat message receive packet, SetActorIcon, SetActorIsZoning, SetActorSingleStatus, AchievementRate and some unknown packets. 2015-12-29 01:20:46 -05:00
ActorDoEmotePacket.cs Fixed emote not working when no target was set. 2015-10-12 10:45:35 -04:00
ActorInstantiatePacket.cs Packet for instantiating actor in lua engine implemented, though first value unknown. 2016-01-02 14:03:28 -05:00
AddActorPacket.cs Started doing multiplayer stuff. 2015-10-13 22:58:21 -04:00
DeleteAllActorsPacket.cs More packets implemented. 2015-10-12 00:42:28 -04:00
DoBattleActionPacket.cs Added skeleton of "DoBattleActionPacket". Added size checks for chat message packet. 2015-10-13 12:50:23 -04:00
MoveActorToPositionPacket.cs Figured out a lot of the 19X and 1AX packets. Adding test packet data used in experiments. 2015-10-11 14:57:24 -04:00
RemoveActorPacket.cs Added chat packet and state change packet. Fixed file spelling error for RemoveActorPacket and deleted UnknownLoginPacket. Was empty. 2015-10-06 20:06:08 -04:00
SetActorAppearancePacket.cs Implemented equipment packets as well as actor name/appearance packets. Appearance and name is now retrieved for the chara id. 2015-10-06 00:39:18 -04:00
SetActorIconPacket.cs Can queue subpackets now (automatically creates basepacket). List packets implemented. Base packets fully figured out and implemented. Login has been stablized and no longer crashes. Implemented the following packets: List Packets, Set Job packet, chat message receive packet, SetActorIcon, SetActorIsZoning, SetActorSingleStatus, AchievementRate and some unknown packets. 2015-12-29 01:20:46 -05:00
SetActorIdleAnimationPacket.cs Implemented the SetIdleAnimation packet, and a placeholder for packet 0x132 used to login. 2016-01-02 18:16:38 -05:00
SetActorIsZoningPacket.cs Can queue subpackets now (automatically creates basepacket). List packets implemented. Base packets fully figured out and implemented. Login has been stablized and no longer crashes. Implemented the following packets: List Packets, Set Job packet, chat message receive packet, SetActorIcon, SetActorIsZoning, SetActorSingleStatus, AchievementRate and some unknown packets. 2015-12-29 01:20:46 -05:00
SetActorNamePacket.cs Added property init function which should get everything working. Added defaults to some properties. 2016-01-10 02:44:32 -05:00
SetActorPositionPacket.cs Fixed up warping with new values for SetActorPosition packet. The script instantiation packet is done and implemented. Player init is done except for parameters. 2016-01-09 18:52:23 -05:00
SetActorPropetyPacket.cs Fixed wrong values sent for the setactorproperty packet. Initialized commandSlot_compatibility which was null. 2016-01-10 11:47:22 -05:00
SetActorSpeedPacket.cs Actor speed packet done, actor position packet implemented. 2015-10-06 23:53:14 -04:00
SetActorStatePacket.cs Fixed state being wrong size. Player substate will always be 0xBF. 2016-01-09 00:06:56 -05:00
SetActorStatusAllPacket.cs Can queue subpackets now (automatically creates basepacket). List packets implemented. Base packets fully figured out and implemented. Login has been stablized and no longer crashes. Implemented the following packets: List Packets, Set Job packet, chat message receive packet, SetActorIcon, SetActorIsZoning, SetActorSingleStatus, AchievementRate and some unknown packets. 2015-12-29 01:20:46 -05:00
SetActorStatusPacket.cs Can queue subpackets now (automatically creates basepacket). List packets implemented. Base packets fully figured out and implemented. Login has been stablized and no longer crashes. Implemented the following packets: List Packets, Set Job packet, chat message receive packet, SetActorIcon, SetActorIsZoning, SetActorSingleStatus, AchievementRate and some unknown packets. 2015-12-29 01:20:46 -05:00
SetActorTargetAnimatedPacket.cs More packets implemented. 2015-10-12 00:42:28 -04:00
SetActorTargetPacket.cs More packets implemented. 2015-10-12 00:42:28 -04:00